r300: Further reduced the radeon_span.c diff.

This commit is contained in:
Oliver McFadden 2007-05-09 20:36:48 +00:00
parent f4a2b9f83d
commit 6fe41a4c01
2 changed files with 91 additions and 3 deletions

View file

@ -128,7 +128,11 @@ static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
} else {
GLuint ba, address = 0; /* a[0..1] = 0 */
#ifdef COMPILE_R300
ba = (y / 8) * (pitch / 8) + (x / 8);
#else
ba = (y / 16) * (pitch / 16) + (x / 16);
#endif
address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
@ -182,6 +186,7 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
* Careful: It looks like the R300 uses ZZZS byte order while the R200
* uses SZZZ for 24 bit depth, 8 bit stencil mode.
*/
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@ -190,12 +195,28 @@ do { \
tmp |= ((d << 8) & 0xffffff00); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#endif
#ifdef COMPILE_R300
#define READ_DEPTH( d, _x, _y ) \
do { \
d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0xffffff00) >> 8; \
}while(0)
#else
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0x00ffffff;
#endif
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
@ -206,6 +227,7 @@ do { \
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#ifdef COMPILE_R300
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@ -214,13 +236,32 @@ do { \
tmp |= (d) & 0xff; \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0x00ffffff; \
tmp |= (((d) & 0xff) << 24); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#endif
#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
d = tmp & 0x000000ff; \
} while (0)
#else
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
d = (tmp & 0xff000000) >> 24; \
} while (0)
#endif
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
@ -233,7 +274,7 @@ do { \
static void radeonSpanRenderStart(GLcontext * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
#if COMPILE_R300
#ifdef COMPILE_R300
r300ContextPtr r300 = (r300ContextPtr) rmesa;
R300_FIREVERTICES(r300);
#else

View file

@ -129,7 +129,11 @@ static GLuint radeon_mba_z32(const driRenderbuffer * drb, GLint x, GLint y)
} else {
GLuint ba, address = 0; /* a[0..1] = 0 */
#ifdef COMPILE_R300
ba = (y / 8) * (pitch / 8) + (x / 8);
#else
ba = (y / 16) * (pitch / 16) + (x / 16);
#endif
address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
@ -183,6 +187,16 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
* Careful: It looks like the R300 uses ZZZS byte order while the R200
* uses SZZZ for 24 bit depth, 8 bit stencil mode.
*/
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0x000000ff; \
tmp |= ((d << 8) & 0xffffff00); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@ -191,10 +205,19 @@ do { \
tmp |= ((d) & 0x00ffffff); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#endif
#ifdef COMPILE_R300
#define READ_DEPTH( d, _x, _y ) \
do { \
d = (*(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0xffffff00) >> 8; \
}while(0)
#else
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo, \
_y + yo )) & 0x00ffffff;
#endif
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
@ -205,6 +228,16 @@ do { \
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#ifdef COMPILE_R300
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xffffff00; \
tmp |= (d) & 0xff; \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
@ -213,14 +246,23 @@ do { \
tmp |= (((d) & 0xff) << 24); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#endif
#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xff000000; \
d = tmp >> 24; \
d = tmp & 0x000000ff; \
} while (0)
#else
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( drb, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
d = (tmp & 0xff000000) >> 24; \
} while (0)
#endif
#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"
@ -233,7 +275,12 @@ do { \
static void radeonSpanRenderStart(GLcontext * ctx)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
#ifdef COMPILE_R300
r300ContextPtr r300 = (r300ContextPtr) rmesa;
R300_FIREVERTICES(r300);
#else
RADEON_FIREVERTICES(rmesa);
#endif
LOCK_HARDWARE(rmesa);
radeonWaitForIdleLocked(rmesa);
}