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etnaviv: drop nir_print_shader(..) call
It makes no sense to print the shader in the middle of some NIR passes. Instead someone could use NIR_PRINT=1 and call it a day. Also there is a nir_print_shader(..) before calling emit_shader(..). Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7625>
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@ -1118,9 +1118,6 @@ etna_compile_shader_nir(struct etna_shader_variant *v)
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NIR_PASS_V(s, nir_lower_bool_to_int32);
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}
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if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS))
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nir_print_shader(s, stdout);
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while( OPT(s, nir_opt_vectorize, NULL, NULL) );
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NIR_PASS_V(s, nir_lower_alu_to_scalar, etna_alu_to_scalar_filter_cb, specs);
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