mesa: fix incorrect prim.begin/end for glMultiDrawElements

This has no effect on Gallium, but it affects tnl.

Cc: 19.3 20.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3990>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3990>
(cherry picked from commit 1a61a5b1d4)
Conflicts Resolved by Dylan Baker

Conflicts:
	src/mesa/main/draw.c
This commit is contained in:
Marek Olšák 2020-02-13 22:56:54 -05:00 committed by Dylan Baker
parent 8334c60cba
commit 6f9a26ac25
2 changed files with 3 additions and 3 deletions

View file

@ -526,7 +526,7 @@
"description": "mesa: fix incorrect prim.begin/end for glMultiDrawElements",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"master_sha": null,
"because_sha": null
},

View file

@ -1228,8 +1228,8 @@ _mesa_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
ib.ptr = (void *) min_index_ptr;
for (i = 0; i < primcount; i++) {
prim[i].begin = (i == 0);
prim[i].end = (i == primcount - 1);
prim[i].begin = 1;
prim[i].end = 1;
prim[i].pad = 0;
prim[i].mode = mode;
prim[i].start =