radeonsi: disable early Z if the fragment shader writes to memory

Empirically, both the EXEC_ON_* flags and LATE_Z are necessary.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-03-15 20:58:12 -05:00
parent 79762e877c
commit 6f942ac5ee

View file

@ -794,9 +794,15 @@ static void si_shader_ps(struct si_shader *shader)
* - the shader uses at least 2 VMEM instructions, or
* - the code size is at least 50 2-dword instructions or 100 1-dword
* instructions.
*
* Shaders with side effects that must execute independently of the
* depth test require LATE_Z.
*/
if (info->num_memory_instructions >= 2 ||
shader->binary.code_size > 100*4)
if (info->writes_memory &&
!info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
shader->z_order = V_02880C_LATE_Z;
else if (info->num_memory_instructions >= 2 ||
shader->binary.code_size > 100*4)
shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
else
shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
@ -1182,6 +1188,10 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
if (sel->info.writes_memory)
sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) |
S_02880C_EXEC_ON_NOOP(1);
/* Compile the main shader part for use with a prolog and/or epilog. */
if (sel->type != PIPE_SHADER_GEOMETRY &&
!sscreen->use_monolithic_shaders) {