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hasvk: Don't claim shaderDenormPreserveFloat32 on gfx7
From the Haswell PRM Vol. 7, "IEEE Floating Point Mode":
"Single precision (F, Float) denorms are flushed to sign-preserved
zero on input and output of any floating-point mathematical
operation."
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20232>
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@ -1880,7 +1880,7 @@ anv_get_physical_device_properties_1_2(struct anv_physical_device *pdevice,
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p->shaderSignedZeroInfNanPreserveFloat16 = true;
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p->shaderDenormFlushToZeroFloat32 = true;
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p->shaderDenormPreserveFloat32 = true;
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p->shaderDenormPreserveFloat32 = pdevice->info.ver >= 8;
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p->shaderRoundingModeRTEFloat32 = true;
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p->shaderRoundingModeRTZFloat32 = true;
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p->shaderSignedZeroInfNanPreserveFloat32 = true;
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