minor GLchan-related changes

This commit is contained in:
Brian Paul 2001-01-02 21:09:50 +00:00
parent ef68e7bf71
commit 6f89984fed

View file

@ -1,4 +1,4 @@
/* $Id: s_fog.c,v 1.5 2000/12/15 16:42:30 brianp Exp $ */
/* $Id: s_fog.c,v 1.6 2001/01/02 21:09:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -33,6 +33,7 @@
#include "s_context.h"
#include "s_fog.h"
#include "s_pb.h"
/*
@ -48,23 +49,33 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx,
const GLfixed fog[],
GLchan rgba[][4] )
{
GLchan rFog = FLOAT_TO_CHAN(ctx->Fog.Color[0]);
GLchan gFog = FLOAT_TO_CHAN(ctx->Fog.Color[1]);
GLchan bFog = FLOAT_TO_CHAN(ctx->Fog.Color[2]);
const GLchan rFog = FLOAT_TO_CHAN(ctx->Fog.Color[RCOMP]);
const GLchan gFog = FLOAT_TO_CHAN(ctx->Fog.Color[GCOMP]);
const GLchan bFog = FLOAT_TO_CHAN(ctx->Fog.Color[BCOMP]);
GLuint i;
#if CHAN_TYPE == GL_FLOAT
for (i = 0; i < n; i++) {
GLfixed f = CLAMP(fog[i], 0, FIXED_ONE);
GLfixed g = FIXED_ONE - f;
const GLfixed cf = CLAMP(fog[i], 0, FIXED_ONE);
const GLfloat f = FixedToFloat(cf);
const GLfloat g = 1.0F - f;
rgba[i][RCOMP] = f * rgba[i][RCOMP] + g * rFog;
rgba[i][GCOMP] = f * rgba[i][GCOMP] + g * gFog;
rgba[i][BCOMP] = f * rgba[i][BCOMP] + g * bFog;
}
#else
for (i = 0; i < n; i++) {
const GLfixed f = CLAMP(fog[i], 0, FIXED_ONE);
const GLfixed g = FIXED_ONE - f;
rgba[i][0] = (f * rgba[i][0] + g * rFog) >> FIXED_SHIFT;
rgba[i][1] = (f * rgba[i][1] + g * gFog) >> FIXED_SHIFT;
rgba[i][2] = (f * rgba[i][2] + g * bFog) >> FIXED_SHIFT;
}
#endif
}
/*
* Apply fog to an array of color index pixels.
* Input: n - number of pixels
@ -229,7 +240,8 @@ void
_mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLchan rgba[][4] )
{
GLfixed fog[MAX_WIDTH];
GLfixed fog[PB_SIZE];
ASSERT(n <= PB_SIZE);
_mesa_win_fog_coords_from_z( ctx, n, z, fog );
_mesa_fog_rgba_pixels( ctx, n, fog, rgba );
}
@ -246,7 +258,8 @@ void
_mesa_depth_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLuint index[] )
{
GLfixed fog[MAX_WIDTH];
GLfixed fog[PB_SIZE];
ASSERT(n <= PB_SIZE);
_mesa_win_fog_coords_from_z( ctx, n, z, fog );
_mesa_fog_ci_pixels( ctx, n, fog, index );
}