vc4: drop redundant shader->failed reassignment

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39768>
This commit is contained in:
Maíra Canal 2026-02-02 11:49:18 -03:00 committed by Marge Bot
parent df22e50ab5
commit 6f58861b95

View file

@ -2672,9 +2672,7 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
}
shader->failed = c->failed;
if (c->failed) {
shader->failed = true;
} else {
if (!shader->failed) {
copy_uniform_state_to_shader(shader, c);
shader->bo = vc4_bo_alloc_shader(vc4->screen, c->qpu_insts,
c->qpu_inst_count *