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i965: Create a macro for setting all dirty bits.
This will make it easier to extend dirty bit handling to support compute shaders. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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commit
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4 changed files with 18 additions and 7 deletions
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@ -273,8 +273,8 @@ retry:
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/* We've smashed all state compared to what the normal 3D pipeline
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* rendering tracks for GL.
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*/
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brw->state.dirty.brw = ~0;
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brw->state.dirty.cache = ~0;
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SET_DIRTY_ALL(brw);
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SET_DIRTY_ALL(cache);
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brw->no_depth_or_stencil = false;
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brw->ib.type = -1;
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@ -248,6 +248,17 @@ struct brw_state_flags {
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#define SET_DIRTY_BIT(FIELD, FLAG) brw->state.dirty.FIELD |= (FLAG)
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/**
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* Set all of the bits in a field of brw_state_flags.
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*/
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#define SET_DIRTY_ALL(FIELD) \
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do { \
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/* ~0 == 0xffffffff, so make sure field is <= 32 bits */ \
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STATIC_ASSERT(sizeof(brw->state.dirty.FIELD) == 4); \
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brw->state.dirty.FIELD = ~0; \
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} while (false)
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/** Subclass of Mesa vertex program */
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struct brw_vertex_program {
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struct gl_vertex_program program;
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@ -379,9 +379,9 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
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/* We need to make sure that the programs get regenerated, since
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* any offsets leftover in brw_context will no longer be valid.
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*/
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brw->state.dirty.mesa |= ~0;
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brw->state.dirty.brw |= ~0;
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brw->state.dirty.cache |= ~0;
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SET_DIRTY_ALL(mesa);
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SET_DIRTY_ALL(brw);
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SET_DIRTY_ALL(cache);
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intel_batchbuffer_flush(brw);
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}
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@ -383,8 +383,8 @@ void brw_init_state( struct brw_context *brw )
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brw_upload_initial_gpu_state(brw);
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brw->state.dirty.mesa = ~0;
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brw->state.dirty.brw = ~0;
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SET_DIRTY_ALL(mesa);
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SET_DIRTY_ALL(brw);
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/* Make sure that brw->state.dirty.brw has enough bits to hold all possible
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* dirty flags.
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