added some missing Default1D/2DArray texture code

This commit is contained in:
Brian 2007-08-13 11:09:48 +01:00
parent 88451b04e9
commit 6f47250888

View file

@ -552,6 +552,10 @@ alloc_shared_state( GLcontext *ctx )
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
if (ss->DefaultRect)
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
if (ss->Default1DArray)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray);
if (ss->Default2DArray)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray);
if (ss)
_mesa_free(ss);
return GL_FALSE;
@ -676,6 +680,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
ctx->Driver.DeleteTexture(ctx, ss->Default3D);
ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
/* all other textures */
_mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(ss->TexObjects);