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attrib: push/pop FRAGMENT_PROGRAM_ARB state
This requirement was added by ARB_fragment_program When the Steam overlay is enabled, this fixes: * Menu corruption with the Puddle game * The screen going black on Rochard when the Steam overlay is accessed NOTE: This is a candidate for the 9.0 and 9.1 branches. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 12 additions and 0 deletions
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@ -130,6 +130,9 @@ struct gl_enable_attrib
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GLboolean VertexProgramPointSize;
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GLboolean VertexProgramTwoSide;
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/* GL_ARB_fragment_program */
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GLboolean FragmentProgram;
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/* GL_ARB_point_sprite / GL_NV_point_sprite */
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GLboolean PointSprite;
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GLboolean FragmentShaderATI;
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@ -316,6 +319,10 @@ _mesa_PushAttrib(GLbitfield mask)
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attr->VertexProgram = ctx->VertexProgram.Enabled;
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attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
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attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
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/* GL_ARB_fragment_program */
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attr->FragmentProgram = ctx->FragmentProgram.Enabled;
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save_attrib_data(&head, GL_ENABLE_BIT, attr);
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/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
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@ -607,6 +614,11 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
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enable->VertexProgramTwoSide,
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GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
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/* GL_ARB_fragment_program */
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TEST_AND_UPDATE(ctx->FragmentProgram.Enabled,
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enable->FragmentProgram,
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GL_FRAGMENT_PROGRAM_ARB);
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/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
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TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
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GL_FRAMEBUFFER_SRGB);
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