trace: implement pipe_context::bind_sampler_states()

This commit is contained in:
Brian Paul 2013-09-12 15:08:10 -06:00
parent e64112b1f9
commit 6ef9fc791e

View file

@ -302,36 +302,49 @@ trace_context_bind_sampler_states(struct pipe_context *_pipe,
/* remove this when we have pipe->bind_sampler_states(..., start, ...) */
assert(start == 0);
switch (shader) {
case PIPE_SHADER_VERTEX:
trace_dump_call_begin("pipe_context", "bind_vertex_sampler_states");
break;
case PIPE_SHADER_GEOMETRY:
trace_dump_call_begin("pipe_context", "bind_geometry_sampler_states");
break;
case PIPE_SHADER_FRAGMENT:
trace_dump_call_begin("pipe_context", "bind_fragment_sampler_states");
break;
default:
debug_error("Unexpected shader in trace_context_bind_sampler_states()");
if (pipe->bind_sampler_states) {
trace_dump_call_begin("pipe_context", "bind_sampler_states");
trace_dump_arg(ptr, pipe);
trace_dump_arg(uint, shader);
trace_dump_arg(uint, start);
trace_dump_arg(uint, num_states);
trace_dump_arg_array(ptr, states, num_states);
pipe->bind_sampler_states(pipe, shader, start, num_states, states);
}
else {
switch (shader) {
case PIPE_SHADER_VERTEX:
trace_dump_call_begin("pipe_context", "bind_vertex_sampler_states");
break;
case PIPE_SHADER_GEOMETRY:
trace_dump_call_begin("pipe_context", "bind_geometry_sampler_states");
break;
case PIPE_SHADER_FRAGMENT:
trace_dump_call_begin("pipe_context", "bind_fragment_sampler_states");
break;
default:
debug_error("Unexpected shader in trace_context_bind_sampler_states()");
}
trace_dump_arg(ptr, pipe);
trace_dump_arg(uint, num_states);
trace_dump_arg_array(ptr, states, num_states);
trace_dump_arg(ptr, pipe);
trace_dump_arg(uint, num_states);
trace_dump_arg_array(ptr, states, num_states);
switch (shader) {
case PIPE_SHADER_VERTEX:
pipe->bind_vertex_sampler_states(pipe, num_states, states);
break;
case PIPE_SHADER_GEOMETRY:
pipe->bind_geometry_sampler_states(pipe, num_states, states);
break;
case PIPE_SHADER_FRAGMENT:
pipe->bind_fragment_sampler_states(pipe, num_states, states);
break;
default:
debug_error("Unexpected shader in trace_context_bind_sampler_states()");
switch (shader) {
case PIPE_SHADER_VERTEX:
pipe->bind_vertex_sampler_states(pipe, num_states, states);
break;
case PIPE_SHADER_GEOMETRY:
pipe->bind_geometry_sampler_states(pipe, num_states, states);
break;
case PIPE_SHADER_FRAGMENT:
pipe->bind_fragment_sampler_states(pipe, num_states, states);
break;
default:
debug_error("Unexpected shader in trace_context_bind_sampler_states()");
}
}
trace_dump_call_end();
@ -1579,6 +1592,7 @@ trace_context_create(struct trace_screen *tr_scr,
TR_CTX_INIT(bind_blend_state);
TR_CTX_INIT(delete_blend_state);
TR_CTX_INIT(create_sampler_state);
TR_CTX_INIT(bind_sampler_states);
TR_CTX_INIT(bind_fragment_sampler_states);
TR_CTX_INIT(bind_vertex_sampler_states);
TR_CTX_INIT(bind_geometry_sampler_states);