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Mesa Release Notes
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+Mesa 7.0.3 Release Notes / April 4, 2008
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+Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
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+MD5 checksums
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+3fd1cb76531b2515ef7db92d9a93dbf8 MesaLib-7.0.3.tar.gz
+e6e6379d7793af40a6bc3ce1bace572e MesaLib-7.0.3.tar.bz2
+97882bac195229ee0b78cab82e0e3be1 MesaLib-7.0.3.zip
+8abf6bbcb1661e7dd4ce73b3fbb85898 MesaDemos-7.0.3.tar.gz
+47fd6863621d3c9c7dbb870ab7f0c303 MesaDemos-7.0.3.tar.bz2
+99e442e14da1928f76a7297bb421a3af MesaDemos-7.0.3.zip
+2b50fe9fadc4709b57c52adef09fce3c MesaGLUT-7.0.3.tar.gz
+0ff23c4e91b238abae63a5fc9fa003e7 MesaGLUT-7.0.3.tar.bz2
+70e83554a4462dad28e0d6e20f79aada MesaGLUT-7.0.3.zip
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+Bug fixes
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+- Added missing glw.pc.in file to release tarball
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- Fix GLUT/Fortran issues
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- GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
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- Fix crash upon GLSL variable array indexes (not yet supported)
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- Two-sided stencil test didn't work in software rendering
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- Fix two-sided lighting bugs/crashes (bug 13368)
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- GLSL gl_FrontFacing didn't work properly
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- glGetActiveUniform returned incorrect sizes (bug 13751)
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- Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
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- glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
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- Fixed GLX indirect vertex array rendering bug (14197)
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- Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
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- User-defined clip planes enabled for R300 (bug 9871)
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- Fixed glBindTexture() crash upon bad target (bug 14514)
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- Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
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- Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
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- Fixed minor point rasterization regression (bug 11016)
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- state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
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- glBitmap from a PBO didn't always work
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- glGetTexImage into a PBO didn't always work
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- Comments at the end of ARB vertex/fragment programs crashed the parser
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+Changes
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+- Updated glext.h to version 40
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+Driver Status
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+Driver Status
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+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
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