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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 04:38:03 +02:00
radeonsi: don't use lp_build_if (in most common places)
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parent
3406a57ff3
commit
6ec7d603f5
2 changed files with 22 additions and 29 deletions
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@ -537,7 +537,6 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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struct tgsi_shader_info *info = &sel->info;
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struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
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LLVMBuilderRef builder = ctx->ac.builder;
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struct lp_build_if_state if_state;
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LLVMValueRef tmp, tmp2;
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assert(!ctx->shader->is_gs_copy_shader);
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@ -739,7 +738,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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* TODO: culling depends on the primitive type, so can have some
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* interaction here.
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*/
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lp_build_if(&if_state, &ctx->gallivm, is_gs_thread);
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ac_build_ifcc(&ctx->ac, is_gs_thread, 6001);
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{
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struct ngg_prim prim = {};
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@ -766,10 +765,10 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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build_export_prim(ctx, &prim);
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}
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lp_build_endif(&if_state);
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ac_build_endif(&ctx->ac, 6001);
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/* Export per-vertex data (positions and parameters). */
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lp_build_if(&if_state, &ctx->gallivm, is_es_thread);
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ac_build_ifcc(&ctx->ac, is_es_thread, 6002);
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{
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unsigned i;
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@ -810,7 +809,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
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si_llvm_export_vs(ctx, outputs, i);
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}
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lp_build_endif(&if_state);
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ac_build_endif(&ctx->ac, 6002);
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}
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static LLVMValueRef
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@ -902,7 +901,6 @@ void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
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const struct si_shader_selector *sel = ctx->shader->selector;
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const struct tgsi_shader_info *info = &sel->info;
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LLVMBuilderRef builder = ctx->ac.builder;
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struct lp_build_if_state if_state;
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LLVMValueRef tmp;
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const LLVMValueRef vertexidx =
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LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
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@ -919,7 +917,7 @@ void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
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tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
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LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
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lp_build_if(&if_state, &ctx->gallivm, can_emit);
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ac_build_ifcc(&ctx->ac, can_emit, 9001);
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const LLVMValueRef vertexptr =
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ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
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@ -969,7 +967,7 @@ void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
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tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
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LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
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lp_build_endif(&if_state);
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ac_build_endif(&ctx->ac, 9001);
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}
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void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx)
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@ -2712,7 +2712,6 @@ static void si_llvm_emit_streamout(struct si_shader_context *ctx,
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struct pipe_stream_output_info *so = &sel->so;
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LLVMBuilderRef builder = ctx->ac.builder;
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int i;
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struct lp_build_if_state if_ctx;
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/* Get bits [22:16], i.e. (so_param >> 16) & 127; */
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LLVMValueRef so_vtx_count =
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@ -2727,7 +2726,7 @@ static void si_llvm_emit_streamout(struct si_shader_context *ctx,
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/* Emit the streamout code conditionally. This actually avoids
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* out-of-bounds buffer access. The hw tells us via the SGPR
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* (so_vtx_count) which threads are allowed to emit streamout data. */
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lp_build_if(&if_ctx, &ctx->gallivm, can_emit);
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ac_build_ifcc(&ctx->ac, can_emit, 6501);
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{
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/* The buffer offset is computed as follows:
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* ByteOffset = streamout_offset[buffer_id]*4 +
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@ -2781,7 +2780,7 @@ static void si_llvm_emit_streamout(struct si_shader_context *ctx,
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&so->output[i], &outputs[reg]);
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}
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}
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lp_build_endif(&if_ctx);
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ac_build_endif(&ctx->ac, 6501);
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}
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static void si_export_param(struct si_shader_context *ctx, unsigned index,
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@ -2876,8 +2875,7 @@ static void si_vertex_color_clamping(struct si_shader_context *ctx,
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LLVMValueRef cond = LLVMGetParam(ctx->main_fn, ctx->param_vs_state_bits);
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cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
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struct lp_build_if_state if_ctx;
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lp_build_if(&if_ctx, &ctx->gallivm, cond);
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ac_build_ifcc(&ctx->ac, cond, 6502);
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/* Store clamped colors to alloca variables within the conditional block. */
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for (unsigned i = 0; i < noutput; i++) {
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@ -2891,7 +2889,7 @@ static void si_vertex_color_clamping(struct si_shader_context *ctx,
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addr[i][j]);
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}
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}
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lp_build_endif(&if_ctx);
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ac_build_endif(&ctx->ac, 6502);
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/* Load clamped colors */
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for (unsigned i = 0; i < noutput; i++) {
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@ -3118,7 +3116,6 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
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LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
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LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
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unsigned stride, outer_comps, inner_comps, i, offset;
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struct lp_build_if_state if_ctx, inner_if_ctx;
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/* Add a barrier before loading tess factors from LDS. */
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if (!shader->key.part.tcs.epilog.invoc0_tess_factors_are_def)
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@ -3130,9 +3127,9 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
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* This can't jump, because invocation 0 executes this. It should
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* at least mask out the loads and stores for other invocations.
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*/
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lp_build_if(&if_ctx, &ctx->gallivm,
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LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
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invocation_id, ctx->i32_0, ""));
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ac_build_ifcc(&ctx->ac,
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LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
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invocation_id, ctx->i32_0, ""), 6503);
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/* Determine the layout of one tess factor element in the buffer. */
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switch (shader->key.part.tcs.epilog.prim_mode) {
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@ -3217,9 +3214,9 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
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byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
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LLVMConstInt(ctx->i32, 4 * stride, 0), "");
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lp_build_if(&inner_if_ctx, &ctx->gallivm,
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LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
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rel_patch_id, ctx->i32_0, ""));
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ac_build_ifcc(&ctx->ac,
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LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
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rel_patch_id, ctx->i32_0, ""), 6504);
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/* Store the dynamic HS control word. */
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offset = 0;
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@ -3231,7 +3228,7 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
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offset += 4;
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}
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lp_build_endif(&inner_if_ctx);
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ac_build_endif(&ctx->ac, 6504);
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/* Store the tessellation factors. */
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ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
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@ -3279,7 +3276,7 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
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}
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}
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lp_build_endif(&if_ctx);
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ac_build_endif(&ctx->ac, 6503);
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}
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static LLVMValueRef
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@ -4266,7 +4263,6 @@ static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
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struct tgsi_shader_info *info = &ctx->shader->selector->info;
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struct si_shader *shader = ctx->shader;
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struct lp_build_if_state if_state;
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LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
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ctx->param_gs2vs_offset);
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LLVMValueRef gs_next_vertex;
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@ -4295,7 +4291,7 @@ static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
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if (use_kill) {
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ac_build_kill_if_false(&ctx->ac, can_emit);
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} else {
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lp_build_if(&if_state, &ctx->gallivm, can_emit);
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ac_build_ifcc(&ctx->ac, can_emit, 6505);
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}
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offset = 0;
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@ -4335,7 +4331,7 @@ static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
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}
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if (!use_kill)
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lp_build_endif(&if_state);
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ac_build_endif(&ctx->ac, 6505);
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}
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/* Emit one vertex from the geometry shader */
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@ -6654,7 +6650,6 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
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MAYBE_UNUSED unsigned initial_num_out_sgpr; /* used in debug checks */
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unsigned num_sgprs, num_vgprs;
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unsigned gprs;
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struct lp_build_if_state if_state;
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si_init_function_info(&fninfo);
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@ -6788,7 +6783,7 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
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LLVMConstInt(ctx->i32, 0x7f, 0), "");
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ena = LLVMBuildICmp(builder, LLVMIntULT,
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ac_get_thread_id(&ctx->ac), count, "");
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lp_build_if(&if_state, &ctx->gallivm, ena);
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ac_build_ifcc(&ctx->ac, ena, 6506);
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}
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/* Derive arguments for the next part from outputs of the
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@ -6845,7 +6840,7 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
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if (is_multi_part_shader(ctx) &&
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part + 1 == next_shader_first_part) {
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lp_build_endif(&if_state);
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ac_build_endif(&ctx->ac, 6506);
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/* The second half of the merged shader should use
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* the inputs from the toplevel (wrapper) function,
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