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https://gitlab.freedesktop.org/mesa/mesa.git
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s/BZERO/_mesa_bzero/
This commit is contained in:
parent
9dc11a3e38
commit
6ec6b845fd
6 changed files with 23 additions and 23 deletions
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@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.95 2002/10/29 22:32:50 brianp Exp $ */
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/* $Id: osmesa.c,v 1.96 2002/10/30 19:49:30 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -868,7 +868,7 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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}
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}
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else {
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BZERO(ptr4, n * sizeof(GLuint));
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_mesa_bzero(ptr4, n * sizeof(GLuint));
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}
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}
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else {
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.187 2002/10/29 15:04:35 brianp Exp $ */
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/* $Id: context.c,v 1.188 2002/10/30 19:49:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -451,7 +451,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer,
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assert(buffer);
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assert(visual);
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BZERO(buffer, sizeof(GLframebuffer));
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_mesa_bzero(buffer, sizeof(GLframebuffer));
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/* sanity checks */
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if (softwareDepth ) {
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@ -1,8 +1,8 @@
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/* $Id: imports.h,v 1.7 2002/10/25 21:06:29 brianp Exp $ */
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/* $Id: imports.h,v 1.8 2002/10/30 19:49:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 4.1
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* Version: 5.0
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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@ -49,7 +49,6 @@
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#define MEMCPY( DST, SRC, BYTES) _mesa_memcpy(DST, SRC, BYTES)
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#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
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#define BZERO( ADDR, N ) _mesa_bzero(ADDR, N)
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/* MACs and BeOS don't support static larger than 32kb, so... */
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@ -1,4 +1,4 @@
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/* $Id: s_accum.c,v 1.19 2002/10/24 23:57:24 brianp Exp $ */
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/* $Id: s_accum.c,v 1.20 2002/10/30 19:49:30 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -195,7 +195,8 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
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ctx->Accum.ClearColor[2]==0.0 &&
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ctx->Accum.ClearColor[3]==0.0) {
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/* Black */
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BZERO( ctx->DrawBuffer->Accum, buffersize * 4 * sizeof(GLaccum) );
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_mesa_bzero( ctx->DrawBuffer->Accum,
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buffersize * 4 * sizeof(GLaccum) );
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}
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else {
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/* Not black */
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@ -1,4 +1,4 @@
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/* $Id: s_depth.c,v 1.24 2002/10/24 23:57:24 brianp Exp $ */
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/* $Id: s_depth.c,v 1.25 2002/10/30 19:49:30 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -290,7 +290,7 @@ depth_test_span16( GLcontext *ctx, GLuint n,
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}
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break;
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case GL_NEVER:
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BZERO(mask, n * sizeof(GLubyte));
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_mesa_bzero(mask, n * sizeof(GLubyte));
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break;
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default:
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_mesa_problem(ctx, "Bad depth func in depth_test_span16");
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@ -519,7 +519,7 @@ depth_test_span32( GLcontext *ctx, GLuint n,
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}
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break;
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case GL_NEVER:
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BZERO(mask, n * sizeof(GLubyte));
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_mesa_bzero(mask, n * sizeof(GLubyte));
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break;
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default:
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_mesa_problem(ctx, "Bad depth func in depth_test_span32");
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@ -829,7 +829,7 @@ software_depth_test_pixels16( GLcontext *ctx, GLuint n,
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break;
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case GL_NEVER:
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/* depth test never passes */
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BZERO(mask, n * sizeof(GLubyte));
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_mesa_bzero(mask, n * sizeof(GLubyte));
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break;
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default:
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_mesa_problem(ctx, "Bad depth func in software_depth_test_pixels");
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@ -1075,7 +1075,7 @@ software_depth_test_pixels32( GLcontext *ctx, GLuint n,
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break;
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case GL_NEVER:
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/* depth test never passes */
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BZERO(mask, n * sizeof(GLubyte));
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_mesa_bzero(mask, n * sizeof(GLubyte));
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break;
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default:
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_mesa_problem(ctx, "Bad depth func in software_depth_test_pixels");
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@ -1309,7 +1309,7 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[],
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break;
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case GL_NEVER:
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/* depth test never passes */
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BZERO(mask, n * sizeof(GLubyte));
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_mesa_bzero(mask, n * sizeof(GLubyte));
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break;
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default:
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_mesa_problem(ctx, "Bad depth func in hardware_depth_test_pixels");
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@ -1432,7 +1432,7 @@ _mesa_read_depth_span( GLcontext *ctx,
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}
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else {
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/* no depth buffer */
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BZERO(depth, n * sizeof(GLfloat));
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_mesa_bzero(depth, n * sizeof(GLfloat));
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}
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}
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@ -1511,7 +1511,7 @@ _mesa_read_depth_span_float( GLcontext *ctx,
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}
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else {
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/* no depth buffer */
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BZERO(depth, n * sizeof(GLfloat));
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_mesa_bzero(depth, n * sizeof(GLfloat));
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}
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}
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@ -1620,7 +1620,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
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const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->DepthMax);
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if ((clearValue & 0xff) == (clearValue >> 8)) {
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if (clearValue == 0) {
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BZERO(ctx->DrawBuffer->DepthBuffer,
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_mesa_bzero(ctx->DrawBuffer->DepthBuffer,
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2*ctx->DrawBuffer->Width*ctx->DrawBuffer->Height);
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}
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else {
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@ -1654,7 +1654,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
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/* >16 bit depth buffer */
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const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->DepthMax);
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if (clearValue == 0) {
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BZERO(ctx->DrawBuffer->DepthBuffer,
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_mesa_bzero(ctx->DrawBuffer->DepthBuffer,
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ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint));
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}
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else {
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@ -1,4 +1,4 @@
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/* $Id: s_span.c,v 1.50 2002/10/24 23:57:24 brianp Exp $ */
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/* $Id: s_span.c,v 1.51 2002/10/30 19:49:30 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -588,7 +588,7 @@ clip_span( GLcontext *ctx, struct sw_span *span )
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if (x < xmin) {
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ASSERT(x + n > xmin);
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span->writeAll = GL_FALSE;
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BZERO(span->array->mask, (xmin - x) * sizeof(GLubyte));
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_mesa_bzero(span->array->mask, (xmin - x) * sizeof(GLubyte));
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}
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/* Clip to right */
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@ -1320,7 +1320,7 @@ _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
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if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
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/* completely above, below, or right */
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/* XXX maybe leave undefined? */
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BZERO(rgba, 4 * n * sizeof(GLchan));
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_mesa_bzero(rgba, 4 * n * sizeof(GLchan));
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}
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else {
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GLint skip, length;
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@ -1373,7 +1373,7 @@ _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
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if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
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/* completely above, below, or right */
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BZERO(indx, n * sizeof(GLuint));
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_mesa_bzero(indx, n * sizeof(GLuint));
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}
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else {
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GLint skip, length;
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