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tu: Expose shaderImageGatherExtended
This just allows textureGather() to have offsets, which we already supported in ir3. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
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@ -400,7 +400,7 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
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.vertexPipelineStoresAndAtomics = true,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = false,
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.shaderImageGatherExtended = false,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = true,
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.shaderStorageImageMultisample = false,
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.shaderUniformBufferArrayDynamicIndexing = true,
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