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r300g: do not use the c++ template keyword
It makes life for some code browsing utilites easier.
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parent
e0848bd903
commit
6eb892cc12
2 changed files with 26 additions and 26 deletions
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@ -785,7 +785,7 @@ static void r300_setup_tiling(struct pipe_screen *screen,
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/* Create a new texture. */
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static struct pipe_texture* r300_texture_create(struct pipe_screen* screen,
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const struct pipe_texture* template)
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const struct pipe_texture* base)
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{
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struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
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struct r300_screen* rscreen = r300_screen(screen);
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@ -795,12 +795,12 @@ static struct pipe_texture* r300_texture_create(struct pipe_screen* screen,
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return NULL;
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}
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tex->tex = *template;
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tex->tex = *base;
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pipe_reference_init(&tex->tex.reference, 1);
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tex->tex.screen = screen;
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r300_setup_flags(tex);
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if (!(template->tex_usage & R300_TEXTURE_USAGE_TRANSFER)) {
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if (!(base->tex_usage & R300_TEXTURE_USAGE_TRANSFER)) {
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r300_setup_tiling(screen, tex);
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}
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r300_setup_miptree(rscreen, tex);
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@ -938,7 +938,7 @@ r300_video_surface_create(struct pipe_screen *screen,
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unsigned width, unsigned height)
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{
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struct r300_video_surface *r300_vsfc;
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struct pipe_texture template;
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struct pipe_texture base;
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assert(screen);
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assert(width && height);
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@ -953,17 +953,17 @@ r300_video_surface_create(struct pipe_screen *screen,
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r300_vsfc->base.width = width;
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r300_vsfc->base.height = height;
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memset(&template, 0, sizeof(struct pipe_texture));
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template.target = PIPE_TEXTURE_2D;
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template.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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template.last_level = 0;
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template.width0 = util_next_power_of_two(width);
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template.height0 = util_next_power_of_two(height);
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template.depth0 = 1;
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template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER |
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PIPE_TEXTURE_USAGE_RENDER_TARGET;
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memset(&base, 0, sizeof(struct pipe_texture));
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base.target = PIPE_TEXTURE_2D;
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base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
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base.last_level = 0;
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base.width0 = util_next_power_of_two(width);
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base.height0 = util_next_power_of_two(height);
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base.depth0 = 1;
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base.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER |
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PIPE_TEXTURE_USAGE_RENDER_TARGET;
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r300_vsfc->tex = screen->texture_create(screen, &template);
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r300_vsfc->tex = screen->texture_create(screen, &base);
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if (!r300_vsfc->tex)
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{
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FREE(r300_vsfc);
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@ -129,7 +129,7 @@ r300_get_tex_transfer(struct pipe_context *ctx,
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struct r300_texture *tex = (struct r300_texture *)texture;
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struct r300_screen *r300screen = r300_screen(ctx->screen);
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struct r300_transfer *trans;
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struct pipe_texture template;
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struct pipe_texture base;
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trans = CALLOC_STRUCT(r300_transfer);
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if (trans) {
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@ -154,31 +154,31 @@ r300_get_tex_transfer(struct pipe_context *ctx,
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PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
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PIPE_TEXTURE_USAGE_RENDER_TARGET;
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template.target = PIPE_TEXTURE_2D;
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template.format = texture->format;
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template.width0 = w;
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template.height0 = h;
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template.depth0 = 0;
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template.last_level = 0;
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template.nr_samples = 0;
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template.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
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base.target = PIPE_TEXTURE_2D;
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base.format = texture->format;
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base.width0 = w;
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base.height0 = h;
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base.depth0 = 0;
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base.last_level = 0;
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base.nr_samples = 0;
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base.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
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R300_TEXTURE_USAGE_TRANSFER;
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/* For texture reading, the temporary (detiled) texture is used as
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* a render target when blitting from a tiled texture. */
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if (usage & PIPE_TRANSFER_READ) {
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template.tex_usage |= trans->render_target_usage;
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base.tex_usage |= trans->render_target_usage;
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}
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/* For texture writing, the temporary texture is used as a sampler
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* when blitting into a tiled texture. */
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if (usage & PIPE_TRANSFER_WRITE) {
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template.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
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base.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
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}
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/* Create the temporary texture. */
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trans->detiled_texture = (struct r300_texture*)
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ctx->screen->texture_create(ctx->screen,
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&template);
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&base);
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assert(!trans->detiled_texture->microtile &&
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!trans->detiled_texture->macrotile);
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