r300g: do not use the c++ template keyword

It makes life for some code browsing utilites easier.
This commit is contained in:
Marek Olšák 2010-04-04 03:54:09 +02:00
parent e0848bd903
commit 6eb892cc12
2 changed files with 26 additions and 26 deletions

View file

@ -785,7 +785,7 @@ static void r300_setup_tiling(struct pipe_screen *screen,
/* Create a new texture. */
static struct pipe_texture* r300_texture_create(struct pipe_screen* screen,
const struct pipe_texture* template)
const struct pipe_texture* base)
{
struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
struct r300_screen* rscreen = r300_screen(screen);
@ -795,12 +795,12 @@ static struct pipe_texture* r300_texture_create(struct pipe_screen* screen,
return NULL;
}
tex->tex = *template;
tex->tex = *base;
pipe_reference_init(&tex->tex.reference, 1);
tex->tex.screen = screen;
r300_setup_flags(tex);
if (!(template->tex_usage & R300_TEXTURE_USAGE_TRANSFER)) {
if (!(base->tex_usage & R300_TEXTURE_USAGE_TRANSFER)) {
r300_setup_tiling(screen, tex);
}
r300_setup_miptree(rscreen, tex);
@ -938,7 +938,7 @@ r300_video_surface_create(struct pipe_screen *screen,
unsigned width, unsigned height)
{
struct r300_video_surface *r300_vsfc;
struct pipe_texture template;
struct pipe_texture base;
assert(screen);
assert(width && height);
@ -953,17 +953,17 @@ r300_video_surface_create(struct pipe_screen *screen,
r300_vsfc->base.width = width;
r300_vsfc->base.height = height;
memset(&template, 0, sizeof(struct pipe_texture));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_B8G8R8X8_UNORM;
template.last_level = 0;
template.width0 = util_next_power_of_two(width);
template.height0 = util_next_power_of_two(height);
template.depth0 = 1;
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER |
PIPE_TEXTURE_USAGE_RENDER_TARGET;
memset(&base, 0, sizeof(struct pipe_texture));
base.target = PIPE_TEXTURE_2D;
base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
base.last_level = 0;
base.width0 = util_next_power_of_two(width);
base.height0 = util_next_power_of_two(height);
base.depth0 = 1;
base.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER |
PIPE_TEXTURE_USAGE_RENDER_TARGET;
r300_vsfc->tex = screen->texture_create(screen, &template);
r300_vsfc->tex = screen->texture_create(screen, &base);
if (!r300_vsfc->tex)
{
FREE(r300_vsfc);

View file

@ -129,7 +129,7 @@ r300_get_tex_transfer(struct pipe_context *ctx,
struct r300_texture *tex = (struct r300_texture *)texture;
struct r300_screen *r300screen = r300_screen(ctx->screen);
struct r300_transfer *trans;
struct pipe_texture template;
struct pipe_texture base;
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
@ -154,31 +154,31 @@ r300_get_tex_transfer(struct pipe_context *ctx,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
PIPE_TEXTURE_USAGE_RENDER_TARGET;
template.target = PIPE_TEXTURE_2D;
template.format = texture->format;
template.width0 = w;
template.height0 = h;
template.depth0 = 0;
template.last_level = 0;
template.nr_samples = 0;
template.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
base.target = PIPE_TEXTURE_2D;
base.format = texture->format;
base.width0 = w;
base.height0 = h;
base.depth0 = 0;
base.last_level = 0;
base.nr_samples = 0;
base.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
R300_TEXTURE_USAGE_TRANSFER;
/* For texture reading, the temporary (detiled) texture is used as
* a render target when blitting from a tiled texture. */
if (usage & PIPE_TRANSFER_READ) {
template.tex_usage |= trans->render_target_usage;
base.tex_usage |= trans->render_target_usage;
}
/* For texture writing, the temporary texture is used as a sampler
* when blitting into a tiled texture. */
if (usage & PIPE_TRANSFER_WRITE) {
template.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
base.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
}
/* Create the temporary texture. */
trans->detiled_texture = (struct r300_texture*)
ctx->screen->texture_create(ctx->screen,
&template);
&base);
assert(!trans->detiled_texture->microtile &&
!trans->detiled_texture->macrotile);