radeonsi: Pass texture type to sampling intrinsics.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Michel Dänzer 2012-11-30 11:38:24 +01:00 committed by Michel Dänzer
parent edc8e8cbef
commit 6eb0d3d863

View file

@ -845,12 +845,10 @@ static void tex_fetch_args(
ptr, offset);
/* Dimensions */
/* XXX: We might want to pass this information to the shader at some. */
/* emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
emit_data->inst->Texture.Texture);
*/
emit_data->arg_count = 4;
emit_data->arg_count = 5;
/* XXX: To optimize, we could use a float or v2f32, if the last bits of
* the writemask are clear */
emit_data->dst_type = LLVMVectorType(