mesa: adjust texcoords for swrast sprite points.

Fixes glean pointSprite test w/ software rendering
This commit is contained in:
Brian Paul 2008-10-06 11:34:01 -06:00
parent 145d49838f
commit 6e34fc0d37

View file

@ -129,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
s = 0.0;
dsdx = 1.0 / size;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
t0 = 0.0;
dtdy = 1.0 / size;
t0 = 0.5 * dtdy;
}
else {
/* GL_UPPER_LEFT */
t0 = 1.0;
dtdy = -1.0 / size;
t0 = 1.0 + 0.5 * dtdy;
}
ATTRIB_LOOP_BEGIN