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zink: disable have_EXT_vertex_input_dynamic_state without EDS2
this is disabled already in the draw paths but not the pipeline paths cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22996>
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@ -2412,6 +2412,9 @@ init_driver_workarounds(struct zink_screen *screen)
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if (screen->info.props.limits.maxBoundDescriptorSets < ZINK_DESCRIPTOR_ALL_TYPES ||
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zink_debug & (ZINK_DEBUG_COMPACT | ZINK_DEBUG_NOSHOBJ))
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screen->info.have_EXT_shader_object = false;
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/* EXT_vertex_input_dynamic_state is only used with EDS2 and above */
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if (!screen->info.have_EXT_extended_dynamic_state2)
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screen->info.have_EXT_vertex_input_dynamic_state = false;
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if (screen->info.line_rast_feats.stippledRectangularLines &&
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screen->info.line_rast_feats.stippledBresenhamLines &&
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screen->info.line_rast_feats.stippledSmoothLines &&
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