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st/mesa: remove st_texture_image::face,level fields
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
parent
7dae1aaf14
commit
6dbad425bc
4 changed files with 17 additions and 23 deletions
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@ -344,7 +344,7 @@ guess_and_alloc_texture(struct st_context *st,
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stImage->base.Width2,
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stImage->base.Height2,
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stImage->base.Depth2,
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stImage->level,
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stImage->base.Level,
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&width, &height, &depth)) {
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/* we can't determine the image size at level=0 */
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stObj->width0 = stObj->height0 = stObj->depth0 = 0;
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@ -367,7 +367,7 @@ guess_and_alloc_texture(struct st_context *st,
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stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
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stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
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!stObj->base.GenerateMipmap &&
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stImage->level == 0) {
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stImage->base.Level == 0) {
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/* only alloc space for a single mipmap level */
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lastLevel = 0;
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}
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@ -506,8 +506,8 @@ st_TexImage(struct gl_context * ctx,
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assert(texImage->Depth == depth);
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}
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stImage->face = _mesa_tex_target_to_face(target);
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stImage->level = level;
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stImage->base.Face = _mesa_tex_target_to_face(target);
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stImage->base.Level = level;
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_mesa_set_fetch_functions(texImage, dims);
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@ -529,7 +529,7 @@ st_TexImage(struct gl_context * ctx,
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if (stObj->pt) {
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if (level > (GLint) stObj->pt->last_level ||
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!st_texture_match_image(stObj->pt, &stImage->base,
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stImage->face, stImage->level)) {
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stImage->base.Face, stImage->base.Level)) {
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DBG("release it\n");
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pipe_resource_reference(&stObj->pt, NULL);
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assert(!stObj->pt);
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@ -563,7 +563,7 @@ st_TexImage(struct gl_context * ctx,
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*/
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if (stObj->pt &&
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st_texture_match_image(stObj->pt, &stImage->base,
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stImage->face, stImage->level)) {
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stImage->base.Face, stImage->base.Level)) {
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pipe_resource_reference(&stImage->pt, stObj->pt);
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assert(stImage->pt);
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@ -1501,8 +1501,8 @@ st_copy_texsubimage(struct gl_context *ctx,
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pipe->resource_copy_region(pipe,
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/* dest */
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stImage->pt,
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stImage->level,
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destX, destY, destZ + stImage->face,
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stImage->base.Level,
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destX, destY, destZ + stImage->base.Face,
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/* src */
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strb->texture,
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strb->surface->u.tex.level,
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@ -1524,9 +1524,9 @@ st_copy_texsubimage(struct gl_context *ctx,
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memset(&surf_tmpl, 0, sizeof(surf_tmpl));
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surf_tmpl.format = util_format_linear(stImage->pt->format);
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surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
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surf_tmpl.u.tex.level = stImage->level;
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surf_tmpl.u.tex.first_layer = stImage->face + destZ;
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surf_tmpl.u.tex.last_layer = stImage->face + destZ;
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surf_tmpl.u.tex.level = stImage->base.Level;
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surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
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surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
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dest_surface = pipe->create_surface(pipe, stImage->pt,
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&surf_tmpl);
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@ -1629,7 +1629,7 @@ copy_image_data_to_texture(struct st_context *st,
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/* debug checks */
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{
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const struct gl_texture_image *dstImage =
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stObj->base.Image[stImage->face][dstLevel];
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stObj->base.Image[stImage->base.Face][dstLevel];
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assert(dstImage);
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assert(dstImage->Width == stImage->base.Width);
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assert(dstImage->Height == stImage->base.Height);
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@ -1641,15 +1641,15 @@ copy_image_data_to_texture(struct st_context *st,
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*/
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st_texture_image_copy(st->pipe,
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stObj->pt, dstLevel, /* dest texture, level */
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stImage->pt, stImage->level, /* src texture, level */
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stImage->face);
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stImage->pt, stImage->base.Level, /* src texture, level */
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stImage->base.Face);
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pipe_resource_reference(&stImage->pt, NULL);
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}
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else if (stImage->base.Data) {
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st_texture_image_data(st,
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stObj->pt,
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stImage->face,
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stImage->base.Face,
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dstLevel,
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stImage->base.Data,
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stImage->base.RowStride *
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@ -453,7 +453,6 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
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srcImage->TexFormat);
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stImage = st_texture_image(dstImage);
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stImage->level = dstLevel;
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pipe_resource_reference(&stImage->pt, pt);
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}
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@ -221,8 +221,8 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
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DBG("%s \n", __FUNCTION__);
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stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
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stImage->face + zoffset,
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stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->base.Level,
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stImage->base.Face + zoffset,
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usage, x, y, w, h);
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if (stImage->transfer)
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@ -45,11 +45,6 @@ struct st_texture_image
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{
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struct gl_texture_image base;
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/* These aren't stored in gl_texture_image
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*/
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GLuint level;
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GLuint face;
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/* If stImage->pt != NULL, image data is stored here.
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* Else if stImage->base.Data != NULL, image is stored there.
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* Else there is no image data.
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