st/mesa: remove st_texture_image::face,level fields

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2011-07-14 20:57:34 -06:00 committed by Eric Anholt
parent 7dae1aaf14
commit 6dbad425bc
4 changed files with 17 additions and 23 deletions

View file

@ -344,7 +344,7 @@ guess_and_alloc_texture(struct st_context *st,
stImage->base.Width2,
stImage->base.Height2,
stImage->base.Depth2,
stImage->level,
stImage->base.Level,
&width, &height, &depth)) {
/* we can't determine the image size at level=0 */
stObj->width0 = stObj->height0 = stObj->depth0 = 0;
@ -367,7 +367,7 @@ guess_and_alloc_texture(struct st_context *st,
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
!stObj->base.GenerateMipmap &&
stImage->level == 0) {
stImage->base.Level == 0) {
/* only alloc space for a single mipmap level */
lastLevel = 0;
}
@ -506,8 +506,8 @@ st_TexImage(struct gl_context * ctx,
assert(texImage->Depth == depth);
}
stImage->face = _mesa_tex_target_to_face(target);
stImage->level = level;
stImage->base.Face = _mesa_tex_target_to_face(target);
stImage->base.Level = level;
_mesa_set_fetch_functions(texImage, dims);
@ -529,7 +529,7 @@ st_TexImage(struct gl_context * ctx,
if (stObj->pt) {
if (level > (GLint) stObj->pt->last_level ||
!st_texture_match_image(stObj->pt, &stImage->base,
stImage->face, stImage->level)) {
stImage->base.Face, stImage->base.Level)) {
DBG("release it\n");
pipe_resource_reference(&stObj->pt, NULL);
assert(!stObj->pt);
@ -563,7 +563,7 @@ st_TexImage(struct gl_context * ctx,
*/
if (stObj->pt &&
st_texture_match_image(stObj->pt, &stImage->base,
stImage->face, stImage->level)) {
stImage->base.Face, stImage->base.Level)) {
pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
@ -1501,8 +1501,8 @@ st_copy_texsubimage(struct gl_context *ctx,
pipe->resource_copy_region(pipe,
/* dest */
stImage->pt,
stImage->level,
destX, destY, destZ + stImage->face,
stImage->base.Level,
destX, destY, destZ + stImage->base.Face,
/* src */
strb->texture,
strb->surface->u.tex.level,
@ -1524,9 +1524,9 @@ st_copy_texsubimage(struct gl_context *ctx,
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = util_format_linear(stImage->pt->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = stImage->level;
surf_tmpl.u.tex.first_layer = stImage->face + destZ;
surf_tmpl.u.tex.last_layer = stImage->face + destZ;
surf_tmpl.u.tex.level = stImage->base.Level;
surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
dest_surface = pipe->create_surface(pipe, stImage->pt,
&surf_tmpl);
@ -1629,7 +1629,7 @@ copy_image_data_to_texture(struct st_context *st,
/* debug checks */
{
const struct gl_texture_image *dstImage =
stObj->base.Image[stImage->face][dstLevel];
stObj->base.Image[stImage->base.Face][dstLevel];
assert(dstImage);
assert(dstImage->Width == stImage->base.Width);
assert(dstImage->Height == stImage->base.Height);
@ -1641,15 +1641,15 @@ copy_image_data_to_texture(struct st_context *st,
*/
st_texture_image_copy(st->pipe,
stObj->pt, dstLevel, /* dest texture, level */
stImage->pt, stImage->level, /* src texture, level */
stImage->face);
stImage->pt, stImage->base.Level, /* src texture, level */
stImage->base.Face);
pipe_resource_reference(&stImage->pt, NULL);
}
else if (stImage->base.Data) {
st_texture_image_data(st,
stObj->pt,
stImage->face,
stImage->base.Face,
dstLevel,
stImage->base.Data,
stImage->base.RowStride *

View file

@ -453,7 +453,6 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
srcImage->TexFormat);
stImage = st_texture_image(dstImage);
stImage->level = dstLevel;
pipe_resource_reference(&stImage->pt, pt);
}

View file

@ -221,8 +221,8 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
DBG("%s \n", __FUNCTION__);
stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
stImage->face + zoffset,
stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->base.Level,
stImage->base.Face + zoffset,
usage, x, y, w, h);
if (stImage->transfer)

View file

@ -45,11 +45,6 @@ struct st_texture_image
{
struct gl_texture_image base;
/* These aren't stored in gl_texture_image
*/
GLuint level;
GLuint face;
/* If stImage->pt != NULL, image data is stored here.
* Else if stImage->base.Data != NULL, image is stored there.
* Else there is no image data.