FXT1 texture compression (initial draft)

This commit is contained in:
Daniel Borca 2004-05-25 07:22:41 +00:00
parent fb4449033b
commit 6db87bc889

View file

@ -26,6 +26,7 @@
/**
* \file texcompress_fxt1.c
* GL_EXT_texture_compression_fxt1 support.
* \author Daniel Borca
*/
@ -40,15 +41,15 @@
#include "texstore.h"
static GLuint
compress_fxt1 (GLcontext *ctx,
GLsizei srcWidth,
GLsizei srcHeight,
GLenum srcFormat,
const GLchan *source,
GLint srcRowStride,
GLubyte *dest,
GLint dstRowStride);
int
fxt1_encode (GLcontext *ctx,
unsigned int width, unsigned int height,
int srcFormat,
const void *source, int srcRowStride,
void *dest, int destRowStride);
void
fxt1_decode_1 (const void *texture, int width,
int i, int j, unsigned char *rgba);
/**
@ -77,17 +78,14 @@ texstore_rgb_fxt1(STORE_PARAMS)
ASSERT(dstYoffset % 4 == 0);
ASSERT(dstZoffset == 0);
/* [dBorca]
* we still need to pass 4byte/texel to the codec
*/
if (1 || srcFormat != GL_RGB ||
if (srcFormat != GL_RGB ||
srcType != CHAN_TYPE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGB/GLchan */
tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
/*dstFormat->BaseFormat*/GL_RGBA,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
@ -95,7 +93,7 @@ texstore_rgb_fxt1(STORE_PARAMS)
return GL_FALSE; /* out of memory */
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
pixels = tempImage;
srcRowStride = /*3*/4 * srcWidth;
srcRowStride = 3 * srcWidth;
srcFormat = GL_RGB;
}
else {
@ -108,11 +106,11 @@ texstore_rgb_fxt1(STORE_PARAMS)
GL_COMPRESSED_RGB_FXT1_3DFX,
texWidth, (GLubyte *) dstAddr);
compress_fxt1(ctx, srcWidth, srcHeight, srcFormat, pixels, srcRowStride,
dst, dstRowStride);
fxt1_encode(ctx, srcWidth, srcHeight, srcFormat, pixels, srcRowStride,
dst, dstRowStride);
if (tempImage)
_mesa_free((void *) tempImage);
_mesa_free((void*) tempImage);
return GL_TRUE;
}
@ -163,8 +161,8 @@ texstore_rgba_fxt1(STORE_PARAMS)
GL_COMPRESSED_RGBA_FXT1_3DFX,
texWidth, (GLubyte *) dstAddr);
compress_fxt1(ctx, srcWidth, srcHeight, srcFormat, pixels, srcRowStride,
dst, dstRowStride);
fxt1_encode(ctx, srcWidth, srcHeight, srcFormat, pixels, srcRowStride,
dst, dstRowStride);
if (tempImage)
_mesa_free((void*) tempImage);
@ -177,7 +175,7 @@ static void
fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
/* XXX to do */
fxt1_decode_1(texImage->Data, texImage->Width, i, j, texel);
}
@ -187,7 +185,7 @@ fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_fxt1(texImage, i, j, k, rgba);
fxt1_decode_1(texImage->Data, texImage->Width, i, j, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
@ -199,7 +197,8 @@ static void
fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
/* XXX to do */
fxt1_decode_1(texImage->Data, texImage->Width, i, j, texel);
texel[ACOMP] = 255;
}
@ -209,11 +208,11 @@ fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgb_fxt1(texImage, i, j, k, rgba);
fxt1_decode_1(texImage->Data, texImage->Width, i, j, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
texel[ACOMP] = 1.0;
}
@ -263,16 +262,622 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
};
static GLuint
compress_fxt1 (GLcontext *ctx,
GLsizei srcWidth,
GLsizei srcHeight,
GLenum srcFormat,
const GLchan *source,
GLint srcRowStride,
GLubyte *dest,
GLint dstRowStride)
/***************************************************************************\
* FXT1 encoder
*
* The encoder was built by reversing the decoder,
* and is vaguely based on Texus2 by 3dfx. Note that this code
* is merely a proof of concept, since it is higly UNoptimized;
* moreover it is sub-optimal due to Lloyd's algorithm.
* Only CHROMA and non-lerp ALPHA is implemented!
\***************************************************************************/
#define MAX_COMP 4 /* ever meeded maximum number of components in texel */
#define MAX_VECT 4 /* ever needed maximum number of base vectors to find */
#define N_TEXELS 32 /* number of texels in a block (always 32) */
#define LL_N_REP 50 /* number of iterations in lloyd's vq */
#define LL_MAX_E 255 /* fault tolerance (maximum error) */
static int
fxt1_besterr (float vec[][MAX_COMP], int nv,
unsigned char input[MAX_COMP], int nc,
float *d)
{
/* here be dragons */
int i, j, best = -1;
float err = 1e5; /* big enough */
for (j = 0; j < nv; j++) {
float e = 0;
for (i = 0; i < nc; i++) {
e += (vec[j][i] - input[i]) * (vec[j][i] - input[i]);
}
if (e < err) {
err = e;
best = j;
}
}
*d = err;
return best;
}
static int
fxt1_worsterr (float vec[MAX_COMP],
unsigned char input[N_TEXELS][MAX_COMP], int nc, int n)
{
int i, k, worst = -1;
float err = -1; /* small enough */
for (k = 0; k < n; k++) {
float e = 0;
for (i = 0; i < nc; i++) {
e += (vec[i] - input[k][i]) * (vec[i] - input[k][i]);
}
if (e > err) {
err = e;
worst = k;
}
}
return worst;
}
static void
fxt1_lloyd (float vec[][MAX_COMP], int nv,
unsigned char input[N_TEXELS][MAX_COMP], int nc, int n)
{
/* Use the generalized lloyd's algorithm for VQ:
* find 4 color vectors.
*
* for each sample color
* sort to nearest vector.
*
* replace each vector with the centroid of it's matching colors.
*
* repeat until RMS doesn't improve.
*
* if a color vector has no samples, or becomes the same as another
* vector, replace it with the color which is farthest from a sample.
*
* vec[][MAX_COMP] resulting colors
* nv number of resulting colors required
* input[N_TEXELS][MAX_COMP] input texels
* nc number of components in input / vec
* n number of input samples
*/
int sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
int cnt[MAX_VECT]; /* how many times a certain vector was chosen */
float error;
int i, j, k, rep;
/* choose the base vectors from input */
for (j = 0; j < nv; j++) {
int m = j * (n - 1) / (nv - 1);
for (i = 0; i < nc; i++) {
vec[j][i] = input[m][i];
}
}
/* the quantizer */
for (rep = 0; rep < LL_N_REP; rep++) {
/* reset sums & counters */
for (j = 0; j < nv; j++) {
for (i = 0; i < nc; i++) {
sum[j][i] = 0;
}
cnt[j] = 0;
}
error = 0;
/* scan whole block */
for (k = 0; k < n; k++) {
float d;
int best = fxt1_besterr(vec, nv, input[k], nc, &d);
/* add in closest color */
for (i = 0; i < nc; i++) {
sum[best][i] += input[k][i];
}
/* mark this vector as used */
cnt[best]++;
/* accumulate error */
error += d;
}
/* accumulated distance (error) small enough? */
if (error < LL_MAX_E) {
break;
}
/* move each vector to the barycenter of its closest colors */
for (j = 0; j < nv; j++) {
if (cnt[j]) {
float div = 1.0 / cnt[j];
for (i = 0; i < nc; i++) {
vec[j][i] = div * sum[j][i];
}
} else {
/* this vec has no samples or is identical with a previous vec */
int worst = fxt1_worsterr(vec[j], input, nc, n);
for (i = 0; i < nc; i++) {
vec[j][i] = input[worst][i];
}
}
}
}
}
static void
fxt1_quantize_CHROMA (unsigned long *cc,
unsigned char input[N_TEXELS][MAX_COMP])
{
const int n_vect = 4; /* 4 base vectors to find */
const int n_comp = 3; /* 3 components: R, G, B */
float vec[MAX_VECT][MAX_COMP];
int i, j, k;
unsigned long long hihi; /* high quadword */
unsigned long lohi, lolo; /* low quadword: hi dword, lo dword */
float d;
fxt1_lloyd(vec, n_vect, input, n_comp, N_TEXELS);
hihi = 4; /* cc-chroma = "010" + unused bit */
for (j = 0; j < n_vect; j++) {
for (i = 0; i < n_comp; i++) {
/* add in colors */
hihi <<= 5;
hihi |= (unsigned int)vec[n_vect - 1 - j][i] >> 3;
}
}
((unsigned long long *)cc)[1] = hihi;
lohi = lolo = 0;
/* right microtile */
for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
lohi <<= 2;
lohi |= fxt1_besterr(vec, n_vect, input[k], n_comp, &d);
}
/* left microtile */
for (; k >= 0; k--) {
lolo <<= 2;
lolo |= fxt1_besterr(vec, n_vect, input[k], n_comp, &d);
}
cc[1] = lohi;
cc[0] = lolo;
}
static void
fxt1_quantize_ALPHA0 (unsigned long *cc,
unsigned char input[N_TEXELS][MAX_COMP],
unsigned char reord[N_TEXELS][MAX_COMP], int n)
{
const int n_vect = 3; /* 3 base vectors to find */
const int n_comp = 4; /* 4 components: R, G, B, A */
float vec[MAX_VECT][MAX_COMP];
int i, j, k;
unsigned long long hihi; /* high quadword */
unsigned long lohi, lolo; /* low quadword: hi dword, lo dword */
float d;
/* the last vector indicates zero */
for (i = 0; i < n_comp; i++) {
vec[n_vect][i] = 0;
}
/* the first n texels in reord are guaranteed to be non-zero */
fxt1_lloyd(vec, n_vect, reord, n_comp, n);
hihi = 6; /* alpha = "011" + lerp = 0 */
for (j = 0; j < n_vect; j++) {
/* add in alphas */
hihi <<= 5;
hihi |= (unsigned int)vec[n_vect - 1 - j][n_comp - 1] >> 3;
}
for (j = 0; j < n_vect; j++) {
for (i = 0; i < n_comp - 1; i++) {
/* add in colors */
hihi <<= 5;
hihi |= (unsigned int)vec[n_vect - 1 - j][i] >> 3;
}
}
((unsigned long long *)cc)[1] = hihi;
lohi = lolo = 0;
/* right microtile */
for (k = N_TEXELS - 1; k >= N_TEXELS/2; k--) {
lohi <<= 2;
lohi |= fxt1_besterr(vec, n_vect + 1, input[k], n_comp, &d);
}
/* left microtile */
for (; k >= 0; k--) {
lolo <<= 2;
lolo |= fxt1_besterr(vec, n_vect + 1, input[k], n_comp, &d);
}
cc[1] = lohi;
cc[0] = lolo;
}
static void
fxt1_quantize (unsigned long *cc, const unsigned char *lines[], int comps)
{
int trualpha = 0;
unsigned char reord[N_TEXELS][MAX_COMP];
unsigned char input[N_TEXELS][MAX_COMP];
int i, k, l;
/* 8 texels each line */
for (l = 0; l < 4; l++) {
for (k = 0; k < 4; k++) {
for (i = 0; i < comps; i++) {
input[k + l * 4][i] = *lines[l]++;
}
for (; i < MAX_COMP; i++) {
input[k + l * 4][i] = 255;
}
}
for (k = 0; k < 4; k++) {
for (i = 0; i < comps; i++) {
input[k + l * 4 + 16][i] = *lines[l]++;
}
for (; i < MAX_COMP; i++) {
input[k + l * 4 + 16][i] = 255;
}
}
}
/* [dBorca]
* stupidity flows forth from this
*/
if (comps == 4) {
/* skip all transparent black texels */
l = 0;
for (k = 0; k < N_TEXELS; k++) {
int t = 0;
/* test all components against 0 */
for (i = 0; i < comps; i++) {
reord[l][i] = input[k][i];
t += input[k][i];
}
if (t) {
/* texel is not transparent black */
if (reord[l][comps - 1] < 255) {
/* non-opaque texel */
trualpha = !0;
}
l++;
} else {
/* transparent black texel */
trualpha = !0;
}
}
}
if (trualpha) {
fxt1_quantize_ALPHA0(cc, input, reord, l);
} else {
fxt1_quantize_CHROMA(cc, input);
}
}
int
fxt1_encode (GLcontext *ctx,
unsigned int width, unsigned int height,
int srcFormat,
const void *source, int srcRowStride,
void *dest, int destRowStride)
{
const int comps = (srcFormat == GL_RGB) ? 3 : 4;
unsigned int x, y;
const unsigned char *data = source;
unsigned long *encoded = dest;
GLubyte *newSource = NULL;
/*
* Rescale image if width is less than 8 or height is less than 4.
*/
if (width < 8 || height < 4) {
GLint newWidth = (width + 7) & ~7;
GLint newHeight = (height + 3) & ~3;
newSource = MALLOC(comps * newWidth * newHeight * sizeof(GLchan));
_mesa_upscale_teximage2d(width, height, newWidth, newHeight,
comps, source, srcRowStride, newSource);
source = newSource;
width = newWidth;
height = newHeight;
srcRowStride = comps * newWidth;
}
destRowStride = (destRowStride - width * 2) / 4;
for (y = 0; y < height; y += 4) {
for (x = 0; x < width; x += 8) {
const unsigned char *lines[4];
lines[0] = &data[x * comps + (y + 0) * srcRowStride];
lines[1] = &data[x * comps + (y + 1) * srcRowStride];
lines[2] = &data[x * comps + (y + 2) * srcRowStride];
lines[3] = &data[x * comps + (y + 3) * srcRowStride];
fxt1_quantize(encoded, lines, comps);
/* 128 bits per 8x4 block = 4bpp */
encoded += 4;
}
encoded += destRowStride;
}
return 0;
}
/***************************************************************************\
* FXT1 decoder
*
* The decoder is based on GL_3DFX_texture_compression_FXT1
* specification and serves as a concept for the encoder.
\***************************************************************************/
/* lookup table for scaling 5 bit colors up to 8 bits */
static unsigned char _rgb_scale_5[] = {
0, 8, 16, 25, 33, 41, 49, 58,
66, 74, 82, 90, 99, 107, 115, 123,
132, 140, 148, 156, 165, 173, 181, 189,
197, 206, 214, 222, 230, 239, 247, 255
};
/* lookup table for scaling 6 bit colors up to 8 bits */
static unsigned char _rgb_scale_6[] = {
0, 4, 8, 12, 16, 20, 24, 28,
32, 36, 40, 45, 49, 53, 57, 61,
65, 69, 73, 77, 81, 85, 89, 93,
97, 101, 105, 109, 113, 117, 121, 125,
130, 134, 138, 142, 146, 150, 154, 158,
162, 166, 170, 174, 178, 182, 186, 190,
194, 198, 202, 206, 210, 215, 219, 223,
227, 231, 235, 239, 243, 247, 251, 255
};
#define CC_SEL(cc, which) ((cc)[(which) / 32] >> ((which) & 31))
#define UP5(c) _rgb_scale_5[(c) & 31]
#define UP6(c, b) _rgb_scale_6[(((c) & 31) << 1) | ((b) & 1)]
#define LERP(n, t, c0, c1) (((n) - (t)) * (c0) + (t) * (c1) + (n) / 2) / (n)
#define ZERO_4UBV(v) *((unsigned long *)(v)) = 0
static void
fxt1_decode_1HI (unsigned long code, int t, unsigned char *rgba)
{
const unsigned long *cc;
t *= 3;
cc = (unsigned long *)(code + t / 8);
t = (cc[0] >> (t & 7)) & 7;
if (t == 7) {
ZERO_4UBV(rgba);
} else {
cc = (unsigned long *)(code + 12);
if (t == 0) {
rgba[BCOMP] = UP5(CC_SEL(cc, 0));
rgba[GCOMP] = UP5(CC_SEL(cc, 5));
rgba[RCOMP] = UP5(CC_SEL(cc, 10));
} else if (t == 6) {
rgba[BCOMP] = UP5(CC_SEL(cc, 15));
rgba[GCOMP] = UP5(CC_SEL(cc, 20));
rgba[RCOMP] = UP5(CC_SEL(cc, 25));
} else {
rgba[BCOMP] = LERP(6, t, UP5(CC_SEL(cc, 0)), UP5(CC_SEL(cc, 15)));
rgba[GCOMP] = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20)));
rgba[RCOMP] = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25)));
}
rgba[ACOMP] = 255;
}
}
static void
fxt1_decode_1CHROMA (unsigned long code, int t, unsigned char *rgba)
{
const unsigned long *cc;
unsigned long kk;
cc = (unsigned long *)code;
if (t & 16) {
cc++;
t &= 15;
}
t = (cc[0] >> (t * 2)) & 3;
t *= 15;
cc = (unsigned long *)(code + 8 + t / 8);
kk = cc[0] >> (t & 7);
rgba[BCOMP] = UP5(kk);
rgba[GCOMP] = UP5(kk >> 5);
rgba[RCOMP] = UP5(kk >> 10);
rgba[ACOMP] = 255;
}
static void
fxt1_decode_1MIXED (unsigned long code, int t, unsigned char *rgba)
{
const unsigned long *cc;
unsigned int col[2][3];
int glsb, selb;
cc = (unsigned long *)code;
if (t & 16) {
t &= 15;
t = (cc[1] >> (t * 2)) & 3;
/* col 2 */
col[0][BCOMP] = (*(unsigned long *)(code + 11)) >> 6;
col[0][GCOMP] = CC_SEL(cc, 99);
col[0][RCOMP] = CC_SEL(cc, 104);
/* col 3 */
col[1][BCOMP] = CC_SEL(cc, 109);
col[1][GCOMP] = CC_SEL(cc, 114);
col[1][RCOMP] = CC_SEL(cc, 119);
glsb = CC_SEL(cc, 126);
selb = CC_SEL(cc, 33);
} else {
t = (cc[0] >> (t * 2)) & 3;
/* col 0 */
col[0][BCOMP] = CC_SEL(cc, 64);
col[0][GCOMP] = CC_SEL(cc, 69);
col[0][RCOMP] = CC_SEL(cc, 74);
/* col 1 */
col[1][BCOMP] = CC_SEL(cc, 79);
col[1][GCOMP] = CC_SEL(cc, 84);
col[1][RCOMP] = CC_SEL(cc, 89);
glsb = CC_SEL(cc, 125);
selb = CC_SEL(cc, 1);
}
if (CC_SEL(cc, 124) & 1) {
/* alpha[0] == 1 */
if (t == 3) {
ZERO_4UBV(rgba);
} else {
if (t == 0) {
rgba[BCOMP] = UP5(col[0][BCOMP]);
rgba[GCOMP] = UP5(col[0][GCOMP]);
rgba[RCOMP] = UP5(col[0][RCOMP]);
} else if (t == 2) {
rgba[BCOMP] = UP5(col[1][BCOMP]);
rgba[GCOMP] = UP6(col[1][GCOMP], glsb);
rgba[RCOMP] = UP5(col[1][RCOMP]);
} else {
rgba[BCOMP] = (UP5(col[0][BCOMP]) + UP5(col[1][BCOMP])) / 2;
rgba[GCOMP] = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2;
rgba[RCOMP] = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2;
}
rgba[ACOMP] = 255;
}
} else {
/* alpha[0] == 0 */
if (t == 0) {
rgba[BCOMP] = UP5(col[0][BCOMP]);
rgba[GCOMP] = UP6(col[0][GCOMP], glsb ^ selb);
rgba[RCOMP] = UP5(col[0][RCOMP]);
} else if (t == 3) {
rgba[BCOMP] = UP5(col[1][BCOMP]);
rgba[GCOMP] = UP6(col[1][GCOMP], glsb);
rgba[RCOMP] = UP5(col[1][RCOMP]);
} else {
rgba[BCOMP] = LERP(3, t, UP5(col[0][BCOMP]), UP5(col[1][BCOMP]));
rgba[GCOMP] = LERP(3, t, UP6(col[0][GCOMP], glsb ^ selb),
UP6(col[1][GCOMP], glsb));
rgba[RCOMP] = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP]));
}
rgba[ACOMP] = 255;
}
}
static void
fxt1_decode_1ALPHA (unsigned long code, int t, unsigned char *rgba)
{
const unsigned long *cc;
cc = (unsigned long *)code;
if (CC_SEL(cc, 124) & 1) {
/* lerp == 1 */
unsigned int col0[4];
if (t & 16) {
t &= 15;
t = (cc[1] >> (t * 2)) & 3;
/* col 2 */
col0[BCOMP] = (*(unsigned long *)(code + 11)) >> 6;
col0[GCOMP] = CC_SEL(cc, 99);
col0[RCOMP] = CC_SEL(cc, 104);
col0[ACOMP] = CC_SEL(cc, 119);
} else {
t = (cc[0] >> (t * 2)) & 3;
/* col 0 */
col0[BCOMP] = CC_SEL(cc, 64);
col0[GCOMP] = CC_SEL(cc, 69);
col0[RCOMP] = CC_SEL(cc, 74);
col0[ACOMP] = CC_SEL(cc, 109);
}
if (t == 0) {
rgba[BCOMP] = UP5(col0[BCOMP]);
rgba[GCOMP] = UP5(col0[GCOMP]);
rgba[RCOMP] = UP5(col0[RCOMP]);
rgba[ACOMP] = UP5(col0[ACOMP]);
} else if (t == 3) {
rgba[BCOMP] = UP5(CC_SEL(cc, 79));
rgba[GCOMP] = UP5(CC_SEL(cc, 84));
rgba[RCOMP] = UP5(CC_SEL(cc, 89));
rgba[ACOMP] = UP5(CC_SEL(cc, 114));
} else {
rgba[BCOMP] = LERP(3, t, UP5(col0[BCOMP]), UP5(CC_SEL(cc, 79)));
rgba[GCOMP] = LERP(3, t, UP5(col0[GCOMP]), UP5(CC_SEL(cc, 84)));
rgba[RCOMP] = LERP(3, t, UP5(col0[RCOMP]), UP5(CC_SEL(cc, 89)));
rgba[ACOMP] = LERP(3, t, UP5(col0[ACOMP]), UP5(CC_SEL(cc, 114)));
}
} else {
/* lerp == 0 */
if (t & 16) {
cc++;
t &= 15;
}
t = (cc[0] >> (t * 2)) & 3;
if (t == 3) {
ZERO_4UBV(rgba);
} else {
unsigned long kk;
cc = (unsigned long *)code;
rgba[ACOMP] = UP5(cc[3] >> (t * 5 + 13));
t *= 15;
cc = (unsigned long *)(code + 8 + t / 8);
kk = cc[0] >> (t & 7);
rgba[BCOMP] = UP5(kk);
rgba[GCOMP] = UP5(kk >> 5);
rgba[RCOMP] = UP5(kk >> 10);
}
}
}
void
fxt1_decode_1 (const void *texture, int width,
int i, int j, unsigned char *rgba)
{
static void (*decode_1[]) (unsigned long, int, unsigned char *) = {
fxt1_decode_1HI, /* cc-high = "00?" */
fxt1_decode_1HI, /* cc-high = "00?" */
fxt1_decode_1CHROMA, /* cc-chroma = "010" */
fxt1_decode_1ALPHA, /* alpha = "011" */
fxt1_decode_1MIXED, /* mixed = "1??" */
fxt1_decode_1MIXED, /* mixed = "1??" */
fxt1_decode_1MIXED, /* mixed = "1??" */
fxt1_decode_1MIXED /* mixed = "1??" */
};
unsigned long code = (unsigned long)texture +
((j / 4) * (width / 8) + (i / 8)) * 16;
int mode = CC_SEL((unsigned long *)code, 125);
int t = i & 7;
if (t & 4) {
t += 12;
}
t += (j & 3) * 4;
decode_1[mode](code, t, rgba);
}