mesa: make _mesa_reference_shader_program() an inline function

which wraps _mesa_reference_shader_program_(), similar to what we do
for other reference-counted objects.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2015-01-02 16:56:12 -07:00
parent 3f687e995f
commit 6d9aed19f3
2 changed files with 15 additions and 4 deletions

View file

@ -193,9 +193,9 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
* Then set ptr to point to shProg, incrementing its refcount.
*/
void
_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg)
_mesa_reference_shader_program_(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg)
{
assert(ptr);
if (*ptr == shProg) {

View file

@ -62,9 +62,20 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
extern void
_mesa_reference_shader_program(struct gl_context *ctx,
_mesa_reference_shader_program_(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
static inline void
_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg)
{
if (*ptr != shProg)
_mesa_reference_shader_program_(ctx, ptr, shProg);
}
extern void
_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);