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mesa: enable msaa in clear_with_quad if needed
If the DrawBuffer sample count is > 1 and msaa is enabled we must also enable msaa when clearing it. Fixes:ea5b7de138("radeonsi: make gl_SampleMaskIn = 0x1 when MSAA is disabled") Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1991 Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Witold Baryluk <witold.baryluk@gmail.com> (cherry picked from commit8a723282e3)
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@ -325,6 +325,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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cso_set_stream_outputs(cso, 0, NULL, NULL);
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cso_set_sample_mask(cso, ~0);
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cso_set_min_samples(cso, 1);
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st->clear.raster.multisample = st->state.fb_num_samples > 1;
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cso_set_rasterizer(cso, &st->clear.raster);
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/* viewport state: viewport matching window dims */
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