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llvmpipe: add array/3d clearing support
Fixes: dEQP-VK.pipeline.multisample.sampled_image.64x64_4.*.samples_4 Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
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1 changed files with 8 additions and 0 deletions
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@ -313,6 +313,10 @@ llvmpipe_clear_render_target(struct pipe_context *pipe,
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if (dst->texture->nr_samples > 1) {
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struct pipe_box box;
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u_box_2d(dstx, dsty, width, height, &box);
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if (dst->texture->target != PIPE_BUFFER) {
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box.z = dst->u.tex.first_layer;
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box.depth = dst->u.tex.last_layer - dst->u.tex.first_layer + 1;
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}
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for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) {
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lp_clear_color_texture_msaa(pipe, dst->texture, dst->format,
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color, s, &box);
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@ -378,6 +382,10 @@ llvmpipe_clear_depth_stencil(struct pipe_context *pipe,
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uint64_t zstencil = util_pack64_z_stencil(dst->format, depth, stencil);
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struct pipe_box box;
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u_box_2d(dstx, dsty, width, height, &box);
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if (dst->texture->target != PIPE_BUFFER) {
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box.z = dst->u.tex.first_layer;
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box.depth = dst->u.tex.last_layer - dst->u.tex.first_layer + 1;
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}
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for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++)
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lp_clear_depth_stencil_texture_msaa(pipe, dst->texture,
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dst->format, clear_flags,
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