i965: Simplify SO_DECL handling.

We can initialize structs directly, avoid some temporaries, and cut out
about half of the skip component handling.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
This commit is contained in:
Kenneth Graunke 2017-02-28 14:05:55 -08:00
parent 9a690ada94
commit 6d60121fa0

View file

@ -3080,25 +3080,15 @@ genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
const struct gl_transform_feedback_output *output =
&linked_xfb_info->Outputs[i];
struct GENX(SO_DECL) decl = {0};
const int buffer = output->OutputBuffer;
const int varying = output->OutputRegister;
const unsigned components = output->NumComponents;
unsigned component_mask = (1 << components) - 1;
const unsigned stream_id = output->StreamId;
const unsigned decl_buffer_slot = buffer;
assert(stream_id < MAX_VERTEX_STREAMS);
component_mask <<= output->ComponentOffset;
buffer_mask[stream_id] |= 1 << buffer;
assert(vue_map->varying_to_slot[varying] >= 0);
decl.OutputBufferSlot = decl_buffer_slot;
decl.RegisterIndex = vue_map->varying_to_slot[varying];
decl.ComponentMask = component_mask;
/* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
* array. Instead, it simply increments DstOffset for the following
* input by the number of components that should be skipped.
@ -3111,28 +3101,23 @@ genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
*/
int skip_components = output->DstOffset - next_offset[buffer];
next_offset[buffer] += skip_components;
while (skip_components >= 4) {
struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
d->HoleFlag = 1;
d->OutputBufferSlot = decl_buffer_slot;
d->ComponentMask = 0xf;
while (skip_components > 0) {
so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
.HoleFlag = 1,
.OutputBufferSlot = output->OutputBuffer,
.ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
};
skip_components -= 4;
}
if (skip_components > 0) {
struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
d->HoleFlag = 1;
d->OutputBufferSlot = decl_buffer_slot;
d->ComponentMask = (1 << skip_components) - 1;
}
next_offset[buffer] = output->DstOffset + output->NumComponents;
assert(output->DstOffset == next_offset[buffer]);
next_offset[buffer] += components;
so_decl[stream_id][decls[stream_id]++] = decl;
so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
.OutputBufferSlot = output->OutputBuffer,
.RegisterIndex = vue_map->varying_to_slot[varying],
.ComponentMask =
((1 << output->NumComponents) - 1) << output->ComponentOffset,
};
if (decls[stream_id] > max_decls)
max_decls = decls[stream_id];