glsl: Store info about geometry shaders that emit vertices to non-zero streams.

On Intel hardware when a geometry shader outputs GL_POINTS primitives we
only need to emit vertex control bits if it emits vertices to non-zero
streams, so use a flag to track this.

This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
or EndStreamPrimitive() with a non-zero stream parameter in a later patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Iago Toral Quiroga 2014-06-06 12:31:30 +02:00
parent 598c2e2c83
commit 6d3632c9c9
4 changed files with 5 additions and 0 deletions

View file

@ -2178,6 +2178,7 @@ struct gl_geometry_program
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
bool UsesEndPrimitive;
bool UsesStreams;
};
@ -2681,6 +2682,7 @@ struct gl_shader_program
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
bool UsesEndPrimitive;
bool UsesStreams;
} Geom;
/** Vertex shader state */

View file

@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->OutputType = src->Geom.OutputType;
dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
dst_gp->UsesStreams = src->Geom.UsesStreams;
}
break;
case MESA_SHADER_FRAGMENT: {

View file

@ -249,6 +249,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
prog->Geom.UsesEndPrimitive = false;
prog->Geom.UsesStreams = false;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;

View file

@ -553,6 +553,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
gpc->Invocations = gp->Invocations;
gpc->OutputType = gp->OutputType;
gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
gpc->UsesStreams = gp->UsesStreams;
}
break;
default: