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radv: Don't use vgpr indexing for outputs on GFX9.
Due to LLVM bugs. Fixes a bunch of dEQP-VK.glsl.indexing.*
tests.
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 5 additions and 0 deletions
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@ -264,6 +264,11 @@ radv_shader_compile_to_nir(struct radv_device *device,
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!llvm_has_working_vgpr_indexing)) {
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indirect_mask |= nir_var_shader_in;
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}
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if (!llvm_has_working_vgpr_indexing &&
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(nir->info.stage == MESA_SHADER_VERTEX ||
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nir->info.stage == MESA_SHADER_TESS_EVAL ||
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nir->info.stage == MESA_SHADER_FRAGMENT))
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indirect_mask |= nir_var_shader_out;
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/* TODO: We shouldn't need to do this, however LLVM isn't currently
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* smart enough to handle indirects without causing excess spilling
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