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gen7: Use logical, not physical, dims in 3DSTATE_DEPTH_BUFFER (v2)
In 3DSTATE_DEPTH_BUFFER, we set Width and Height to the miptree slice's physical dimensions. (Logical and physical dimensions may differ for multisample surfaces). However, in SURFACE_STATE, we always set Width and Height to the slice's logical dimensions. We should do the same for 3DSTATE_DEPTH_BUFFER, because the hw docs say so. No Piglit regressions (-x glx -x glean) on Ivybridge with Wayland. v2: No Piglit regressions, for real this time. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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2 changed files with 4 additions and 4 deletions
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@ -706,8 +706,8 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
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surfwidth = params->depth.width;
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surfheight = params->depth.height;
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} else {
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surfwidth = params->depth.mt->physical_width0;
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surfheight = params->depth.mt->physical_height0;
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surfwidth = params->depth.mt->logical_width0;
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surfheight = params->depth.mt->logical_height0;
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}
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/* 3DSTATE_DEPTH_BUFFER */
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@ -93,8 +93,8 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
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lod = irb ? irb->mt_level - irb->mt->first_level : 0;
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if (mt) {
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width = mt->physical_width0;
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height = mt->physical_height0;
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width = mt->logical_width0;
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height = mt->logical_height0;
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}
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/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
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