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i965: Fix a typo in a comment.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -176,7 +176,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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* uniforms that are used. This has to be done now (during linking).
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* uniforms that are used. This has to be done now (during linking).
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* Code generation doesn't happen until the first time this shader is
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* Code generation doesn't happen until the first time this shader is
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* used for rendering. Waiting until then to generate the parameters is
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* used for rendering. Waiting until then to generate the parameters is
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* too late. At that point, the values for the built-in informs won't
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* too late. At that point, the values for the built-in uniforms won't
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* get sent to the shader.
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* get sent to the shader.
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*/
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*/
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foreach_list(node, shader->ir) {
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foreach_list(node, shader->ir) {
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