diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index a905150376d..d2f77c47520 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -423,12 +423,12 @@ util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask, TGSI_RETURN_TYPE_UINT, TGSI_RETURN_TYPE_UINT); - ureg_load_tex(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_Y), coord, + ureg_load_tex(ureg, ureg_writemask(tmp, TGSI_WRITEMASK_X), coord, stencil_sampler, tex_target, load_level_zero, use_txf); stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0); ureg_MOV(ureg, ureg_writemask(stencil, TGSI_WRITEMASK_Y), - ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y)); + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); } ureg_END(ureg); @@ -530,7 +530,6 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, const char *samp_type, const char *output_semantic, const char *output_mask, - const char *swizzle, const char *conversion_decl, const char *conversion) { @@ -546,7 +545,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, "F2U TEMP[0], IN[0]\n" "TXF TEMP[0], TEMP[0], SAMP[0], %s\n" "%s" - "MOV OUT[0]%s, TEMP[0]%s\n" + "MOV OUT[0]%s, TEMP[0]\n" "END\n"; const char *type = tgsi_texture_names[tgsi_tex]; @@ -558,7 +557,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); snprintf(text, sizeof(text), shader_templ, type, samp_type, - output_semantic, conversion_decl, type, conversion, output_mask, swizzle); + output_semantic, conversion_decl, type, conversion, output_mask); if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) { puts(text); @@ -609,7 +608,7 @@ util_make_fs_blit_msaa_color(struct pipe_context *pipe, } return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type, - "COLOR[0]", "", "", conversion_decl, + "COLOR[0]", "", conversion_decl, conversion); } @@ -624,7 +623,7 @@ util_make_fs_blit_msaa_depth(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex) { return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT", - "POSITION", ".z", ".xxxx", "", ""); + "POSITION", ".z", "", ""); } @@ -638,7 +637,7 @@ util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex) { return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT", - "STENCIL", ".y", "", "", ""); + "STENCIL", ".y", "", ""); } @@ -661,11 +660,10 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, "DCL SVIEW[1], %s, UINT\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], STENCIL\n" - "DCL TEMP[0..1]\n" + "DCL TEMP[0]\n" "F2U TEMP[0], IN[0]\n" - "TXF TEMP[1], TEMP[0], SAMP[0], %s\n" - "MOV OUT[0].z, TEMP[1].xxxx\n" + "TXF OUT[0].z, TEMP[0], SAMP[0], %s\n" "TXF OUT[1].y, TEMP[0], SAMP[1], %s\n" "END\n";