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v3d: Drop the GLSL version level.
This was an arbitrary "we support lots of stuff" value when I started the driver. However, at 400 we expose OES_gpu_shader5, which claims support for dynamically indexing samplers, which the driver doesn't do yet.
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@ -149,7 +149,7 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 4;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 400;
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return 330;
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 140;
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