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mesa: add KHR_no_error support for glCompressedTex*SubImage3D()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
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d1033cd1eb
commit
6c8964bf63
4 changed files with 44 additions and 3 deletions
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@ -432,7 +432,7 @@
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<param name="data" type="const GLvoid *" />
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</function>
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<function name="CompressedTextureSubImage3D">
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<function name="CompressedTextureSubImage3D" no_error="true">
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<param name="texture" type="GLuint" />
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<param name="level" type="GLint" />
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<param name="xoffset" type="GLint" />
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@ -4543,7 +4543,8 @@
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<glx rop="214" handcode="client"/>
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</function>
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<function name="CompressedTexSubImage3D" es2="3.0" marshal="sync">
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<function name="CompressedTexSubImage3D" es2="3.0" marshal="sync"
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no_error="true">
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<param name="target" type="GLenum"/>
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<param name="level" type="GLint"/>
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<param name="xoffset" type="GLint"/>
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@ -4583,7 +4583,7 @@ compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
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* (See texturesubimage in teximage.c for details on why this check is
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* performed.)
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*/
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if (!_mesa_cube_level_complete(texObj, level)) {
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if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCompressedTextureSubImage3D(cube map incomplete)");
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return;
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@ -4713,6 +4713,19 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
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"glCompressedTextureSubImage2D");
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}
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void GLAPIENTRY
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_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset, zoffset,
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width, height, depth, format, imageSize, data,
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false, true, "glCompressedTexSubImage3D");
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}
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void GLAPIENTRY
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_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width,
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@ -4724,6 +4737,19 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
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false, false, "glCompressedTexSubImage3D");
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}
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void GLAPIENTRY
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_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize,
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const GLvoid *data)
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{
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compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset, zoffset,
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width, height, depth, format, imageSize, data,
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true, true, "glCompressedTextureSubImage3D");
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}
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void GLAPIENTRY
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_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width,
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@ -433,12 +433,26 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
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const GLvoid *data);
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extern void GLAPIENTRY
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_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize,
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const GLvoid *data);
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extern void GLAPIENTRY
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_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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extern void GLAPIENTRY
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_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize,
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const GLvoid *data);
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extern void GLAPIENTRY
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_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height,
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