Mesa 17.3.2 Release Notes / January 8, 2018
+ ++Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release. +
++Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +-
+
+
- Bug 97852 - Unreal Engine corrupted preview viewport + +
- Bug 103801 - [i965] >Observer_ issue + +
- Bug 104288 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true + +
Changes
+ +Bas Nieuwenhuizen (1):
+-
+
- radv: Fix DCC compatible formats. +
Brendan King (1):
+-
+
- egl: link libEGL against the dynamic version of libglapi +
Dave Airlie (6):
+-
+
- radv/gfx9: add support for 3d images to blit 2d paths +
- radv: handle depth/stencil image copy with layouts better. (v3.1) +
- radv/meta: fix blit paths for depth/stencil (v2.1) +
- radv: fix issue with multisample positions and interp_var_at_sample. +
- radv/gfx9: add 3d sampler image->buffer copy shader. (v3) +
- radv: don't do format replacement on tc compat htile surfaces. +
Emil Velikov (2):
+-
+
- docs: add sha256 checksums for 17.3.1 +
- Update version to 17.3.2 +
Eric Engestrom (1):
+-
+
- egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE +
Rob Herring (1):
+-
+
- egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter +
Samuel Pitoiset (2):
+-
+
- radv/gfx9: fix primitive topology when adjacency is used +
- radv: use a faster version for nir_op_pack_half_2x16 +
Tapani Pälli (2):
+-
+
- mesa: add AllowGLSLCrossStageInterpolationMismatch workaround +
- drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games +