mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 04:40:09 +01:00
st/dri: reuse depth-stencil and MSAA resources after DRI2 invalidate event
Page flipping generates an invalidate event every frame, causing reallocations of all private resources (MSAA and depth-stencil). Reusing the resources may improve performance (especially under memory pressure). Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
683b065320
commit
6c6cfc02c9
1 changed files with 78 additions and 26 deletions
|
|
@ -179,7 +179,7 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable,
|
|||
struct pipe_resource templ;
|
||||
struct winsys_handle whandle;
|
||||
boolean alloc_depthstencil = FALSE;
|
||||
unsigned i, bind;
|
||||
unsigned i, j, bind;
|
||||
|
||||
if (drawable->old_num == buffer_count &&
|
||||
drawable->old_w == dri_drawable->w &&
|
||||
|
|
@ -187,10 +187,41 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable,
|
|||
memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * buffer_count) == 0)
|
||||
return;
|
||||
|
||||
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
|
||||
/* See if we need a depth-stencil buffer. */
|
||||
for (i = 0; i < att_count; i++) {
|
||||
if (atts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
|
||||
alloc_depthstencil = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Delete the resources we won't need. */
|
||||
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
|
||||
/* Don't delete the depth-stencil buffer, we can reuse it. */
|
||||
if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil)
|
||||
continue;
|
||||
|
||||
pipe_resource_reference(&drawable->textures[i], NULL);
|
||||
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
|
||||
}
|
||||
|
||||
if (drawable->stvis.samples > 1) {
|
||||
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
|
||||
boolean del = TRUE;
|
||||
|
||||
/* Don't delete MSAA resources for the attachments which are enabled,
|
||||
* we can reuse them. */
|
||||
for (j = 0; j < att_count; j++) {
|
||||
if (i == atts[j]) {
|
||||
del = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (del) {
|
||||
pipe_resource_reference(&drawable->msaa_textures[i], NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
memset(&templ, 0, sizeof(templ));
|
||||
templ.target = screen->target;
|
||||
|
|
@ -244,52 +275,73 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable,
|
|||
for (i = 0; i < att_count; i++) {
|
||||
enum st_attachment_type att = atts[i];
|
||||
|
||||
if (att == ST_ATTACHMENT_DEPTH_STENCIL)
|
||||
continue;
|
||||
|
||||
if (drawable->textures[att]) {
|
||||
templ.format = drawable->textures[att]->format;
|
||||
templ.bind = drawable->textures[att]->bind;
|
||||
templ.nr_samples = drawable->stvis.samples;
|
||||
|
||||
/* Try to reuse the resource.
|
||||
* (the other resource parameters should be constant)
|
||||
*/
|
||||
if (!drawable->msaa_textures[att] ||
|
||||
drawable->msaa_textures[att]->width0 != templ.width0 ||
|
||||
drawable->msaa_textures[att]->height0 != templ.height0) {
|
||||
/* Allocate a new one. */
|
||||
pipe_resource_reference(&drawable->msaa_textures[att], NULL);
|
||||
|
||||
drawable->msaa_textures[att] =
|
||||
screen->base.screen->resource_create(screen->base.screen,
|
||||
&templ);
|
||||
assert(drawable->msaa_textures[att]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
pipe_resource_reference(&drawable->msaa_textures[att], NULL);
|
||||
}
|
||||
|
||||
/* See if we need a depth-stencil buffer. */
|
||||
for (i = 0; i < att_count; i++) {
|
||||
if (atts[i] == ST_ATTACHMENT_DEPTH_STENCIL) {
|
||||
alloc_depthstencil = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate a private depth-stencil buffer. */
|
||||
if (alloc_depthstencil) {
|
||||
enum st_attachment_type att = ST_ATTACHMENT_DEPTH_STENCIL;
|
||||
struct pipe_resource **zsbuf;
|
||||
enum pipe_format format;
|
||||
unsigned bind;
|
||||
|
||||
dri_drawable_get_format(drawable, ST_ATTACHMENT_DEPTH_STENCIL,
|
||||
&format, &bind);
|
||||
dri_drawable_get_format(drawable, att, &format, &bind);
|
||||
|
||||
if (format) {
|
||||
templ.format = format;
|
||||
templ.bind = bind;
|
||||
|
||||
if (drawable->stvis.samples > 1) {
|
||||
templ.nr_samples = drawable->stvis.samples;
|
||||
drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL] =
|
||||
screen->base.screen->resource_create(screen->base.screen,
|
||||
&templ);
|
||||
assert(drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL]);
|
||||
zsbuf = &drawable->msaa_textures[att];
|
||||
}
|
||||
else {
|
||||
templ.nr_samples = 0;
|
||||
drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL] =
|
||||
screen->base.screen->resource_create(screen->base.screen,
|
||||
&templ);
|
||||
assert(drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]);
|
||||
zsbuf = &drawable->textures[att];
|
||||
}
|
||||
|
||||
/* Try to reuse the resource.
|
||||
* (the other resource parameters should be constant)
|
||||
*/
|
||||
if (!*zsbuf ||
|
||||
(*zsbuf)->width0 != templ.width0 ||
|
||||
(*zsbuf)->height0 != templ.height0) {
|
||||
/* Allocate a new one. */
|
||||
pipe_resource_reference(zsbuf, NULL);
|
||||
*zsbuf = screen->base.screen->resource_create(screen->base.screen,
|
||||
&templ);
|
||||
assert(*zsbuf);
|
||||
}
|
||||
}
|
||||
else {
|
||||
pipe_resource_reference(&drawable->msaa_textures[att], NULL);
|
||||
pipe_resource_reference(&drawable->textures[att], NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue