mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-24 19:00:23 +01:00
st/mesa: improve sampler view handling
Keep a dynamically increasing array of all the views
created for a texture instead of just the last one.
v2: add comments, fix array size calculation,
release only the first sampler view found
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
61bedc3d6b
commit
6c59be7776
8 changed files with 141 additions and 57 deletions
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@ -182,15 +182,27 @@ convert_sampler(struct st_context *st,
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msamp->BorderColor.ui[3]) {
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const struct st_texture_object *stobj = st_texture_object_const(texobj);
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const GLboolean is_integer = texobj->_IsIntegerFormat;
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const struct pipe_sampler_view *sv = NULL;
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union pipe_color_union border_color;
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GLuint i;
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if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
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/* Just search for the first used view. We can do this because the
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swizzle is per-texture, not per context. */
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/* XXX: clean that up to not use the sampler view at all */
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for (i = 0; i < stobj->num_sampler_views; ++i) {
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if (stobj->sampler_views[i]) {
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sv = stobj->sampler_views[i];
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break;
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}
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}
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if (st->apply_texture_swizzle_to_border_color && sv) {
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const unsigned char swz[4] =
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{
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stobj->sampler_view->swizzle_r,
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stobj->sampler_view->swizzle_g,
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stobj->sampler_view->swizzle_b,
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stobj->sampler_view->swizzle_a,
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sv->swizzle_r,
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sv->swizzle_g,
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sv->swizzle_b,
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sv->swizzle_a,
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};
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st_translate_color(&msamp->BorderColor,
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@ -200,9 +200,9 @@ get_texture_format_swizzle(const struct st_texture_object *stObj)
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* \param stObj the st texture object,
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*/
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static boolean
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check_sampler_swizzle(const struct st_texture_object *stObj)
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check_sampler_swizzle(const struct st_texture_object *stObj,
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struct pipe_sampler_view *sv)
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{
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const struct pipe_sampler_view *sv = stObj->sampler_view;
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unsigned swizzle = get_texture_format_swizzle(stObj);
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return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
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@ -258,40 +258,47 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
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static struct pipe_sampler_view *
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st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
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struct pipe_context *pipe,
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st_get_texture_sampler_view_from_stobj(struct st_context *st,
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struct st_texture_object *stObj,
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const struct gl_sampler_object *samp,
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enum pipe_format format)
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{
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struct pipe_sampler_view **sv;
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if (!stObj || !stObj->pt) {
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return NULL;
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}
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if (!stObj->sampler_view) {
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stObj->sampler_view =
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st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
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sv = st_texture_get_sampler_view(st, stObj);
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} else if (stObj->sampler_view->context != pipe) {
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/* Recreate view in correct context, use existing view as template */
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/* XXX: This isn't optimal, we should try to use more than one view.
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Otherwise we create/destroy the view all the time
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*/
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struct pipe_sampler_view *sv =
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pipe->create_sampler_view(pipe, stObj->pt, stObj->sampler_view);
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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stObj->sampler_view = sv;
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/* if sampler view has changed dereference it */
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if (*sv) {
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if (check_sampler_swizzle(stObj, *sv) ||
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(format != (*sv)->format) ||
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stObj->base.BaseLevel != (*sv)->u.tex.first_level) {
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pipe_sampler_view_reference(sv, NULL);
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}
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}
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return stObj->sampler_view;
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}
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if (!*sv) {
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*sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp, format);
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} else if ((*sv)->context != st->pipe) {
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/* Recreate view in correct context, use existing view as template */
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struct pipe_sampler_view *new_sv =
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st->pipe->create_sampler_view(st->pipe, stObj->pt, *sv);
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pipe_sampler_view_reference(sv, NULL);
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*sv = new_sv;
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}
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return *sv;
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}
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static GLboolean
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update_single_texture(struct st_context *st,
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struct pipe_sampler_view **sampler_view,
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GLuint texUnit)
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{
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struct pipe_context *pipe = st->pipe;
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struct gl_context *ctx = st->ctx;
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const struct gl_sampler_object *samp;
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struct gl_texture_object *texObj;
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@ -330,17 +337,7 @@ update_single_texture(struct st_context *st,
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}
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}
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/* if sampler view has changed dereference it */
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if (stObj->sampler_view) {
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if (check_sampler_swizzle(stObj) ||
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(view_format != stObj->sampler_view->format) ||
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stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
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pipe_sampler_view_release(pipe, &stObj->sampler_view);
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}
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}
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*sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
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samp,
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*sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, samp,
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view_format);
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return GL_TRUE;
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}
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@ -124,7 +124,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target,
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/* FIXME create a non-default sampler view from the pipe_surface? */
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pipe_resource_reference(&stObj->pt, ps->texture);
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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st_texture_release_all_sampler_views(stObj);
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pipe_resource_reference(&stImage->pt, stObj->pt);
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stObj->width0 = ps->width;
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@ -151,13 +151,11 @@ static void
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st_DeleteTextureObject(struct gl_context *ctx,
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struct gl_texture_object *texObj)
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{
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(texObj);
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if (stObj->pt)
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pipe_resource_reference(&stObj->pt, NULL);
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if (stObj->sampler_view) {
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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}
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pipe_resource_reference(&stObj->pt, NULL);
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st_texture_release_all_sampler_views(stObj);
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FREE(stObj->sampler_views);
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_mesa_delete_texture_object(ctx, texObj);
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}
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@ -454,7 +452,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
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/* The parent texture object does not have space for this image */
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pipe_resource_reference(&stObj->pt, NULL);
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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st_texture_release_all_sampler_views(stObj);
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if (!guess_and_alloc_texture(st, stObj, stImage)) {
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/* Probably out of memory.
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@ -1487,13 +1485,13 @@ st_finalize_texture(struct gl_context *ctx,
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if (!st_obj) {
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pipe_resource_reference(&stObj->pt, NULL);
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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st_texture_release_all_sampler_views(stObj);
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return GL_TRUE;
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}
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if (st_obj->buffer != stObj->pt) {
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pipe_resource_reference(&stObj->pt, st_obj->buffer);
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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st_texture_release_all_sampler_views(stObj);
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stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
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stObj->height0 = 1;
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stObj->depth0 = 1;
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@ -1514,7 +1512,7 @@ st_finalize_texture(struct gl_context *ctx,
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firstImage->pt != stObj->pt &&
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(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
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pipe_resource_reference(&stObj->pt, firstImage->pt);
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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st_texture_release_all_sampler_views(stObj);
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}
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/* If this texture comes from a window system, there is nothing else to do. */
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@ -1561,7 +1559,7 @@ st_finalize_texture(struct gl_context *ctx,
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* gallium texture now. We'll make a new one below.
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*/
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pipe_resource_reference(&stObj->pt, NULL);
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pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
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st_texture_release_all_sampler_views(stObj);
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st->dirty.st |= ST_NEW_FRAMEBUFFER;
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}
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}
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@ -182,7 +182,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
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/* release the old tex (will likely be freed too) */
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pipe_resource_reference(&oldTex, NULL);
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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st_texture_release_all_sampler_views(stObj);
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}
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else {
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/* Make sure that the base texture image data is present in the
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@ -40,6 +40,7 @@
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#include "util/u_format.h"
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#include "util/u_rect.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#define DBG if(0) printf
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@ -412,10 +413,73 @@ st_create_color_map_texture(struct gl_context *ctx)
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return pt;
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}
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/**
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* Try to find a matching sampler view for the given context.
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* If none is found an empty slot is initialized with a
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* template and returned instead.
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*/
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struct pipe_sampler_view **
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st_texture_get_sampler_view(struct st_context *st,
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struct st_texture_object *stObj)
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{
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struct pipe_sampler_view **used = NULL, **free = NULL;
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GLuint i;
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for (i = 0; i < stObj->num_sampler_views; ++i) {
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struct pipe_sampler_view **sv = &stObj->sampler_views[i];
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/* Is the array entry used ? */
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if (*sv) {
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/* Yes, check if it's the right one */
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if ((*sv)->context == st->pipe)
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return sv;
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/* Wasn't the right one, but remember it as template */
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used = sv;
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} else {
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/* Found a free slot, remember that */
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free = sv;
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}
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}
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/* Couldn't find a slot for our context, create a new one */
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if (!free) {
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/* Haven't even found a free one, resize the array */
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GLuint old_size = stObj->num_sampler_views * sizeof(void *);
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GLuint new_size = old_size + sizeof(void *);
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stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
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free = &stObj->sampler_views[stObj->num_sampler_views++];
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*free = NULL;
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}
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/* Add just any sampler view to be used as a template */
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if (used)
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pipe_sampler_view_reference(free, *used);
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return free;
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}
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void
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st_texture_release_sampler_view(struct st_context *st,
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struct st_texture_object *stObj)
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{
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if (stObj->sampler_view && stObj->sampler_view->context == st->pipe)
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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GLuint i;
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for (i = 0; i < stObj->num_sampler_views; ++i) {
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struct pipe_sampler_view **sv = &stObj->sampler_views[i];
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if (*sv && (*sv)->context == st->pipe) {
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pipe_sampler_view_reference(sv, NULL);
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break;
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}
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}
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}
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void
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st_texture_release_all_sampler_views(struct st_texture_object *stObj)
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{
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GLuint i;
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for (i = 0; i < stObj->num_sampler_views; ++i)
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pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
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}
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@ -82,10 +82,13 @@ struct st_texture_object
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*/
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struct pipe_resource *pt;
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/* Default sampler view attached to this texture object. Created lazily
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* on first binding.
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/* Number of views in sampler_views array */
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GLuint num_sampler_views;
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/* Array of sampler views (one per context) attached to this texture
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* object. Created lazily on first binding in context.
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*/
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struct pipe_sampler_view *sampler_view;
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struct pipe_sampler_view **sampler_views;
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/* True if this texture comes from the window system. Such a texture
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* cannot be reallocated and the format can only be changed with a sampler
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@ -227,8 +230,15 @@ st_texture_image_copy(struct pipe_context *pipe,
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extern struct pipe_resource *
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st_create_color_map_texture(struct gl_context *ctx);
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extern struct pipe_sampler_view **
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st_texture_get_sampler_view(struct st_context *st,
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struct st_texture_object *stObj);
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extern void
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st_texture_release_sampler_view(struct st_context *st,
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struct st_texture_object *stObj);
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extern void
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st_texture_release_all_sampler_views(struct st_texture_object *stObj);
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#endif
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@ -63,7 +63,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
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struct st_texture_image *stImage = st_texture_image(texImage);
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struct pipe_resource *res;
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struct pipe_sampler_view *sv, templ;
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struct pipe_sampler_view templ, **sampler_view;
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mesa_format texFormat;
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getProcAddr = ctx->vdpGetProcAddress;
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@ -83,6 +83,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
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}
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} else {
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struct pipe_sampler_view *sv;
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VdpVideoSurfaceGallium *f;
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struct pipe_video_buffer *buffer;
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@ -138,7 +139,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
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texFormat);
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pipe_resource_reference(&stObj->pt, res);
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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st_texture_release_all_sampler_views(stObj);
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pipe_resource_reference(&stImage->pt, res);
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u_sampler_view_default_template(&templ, res, res->format);
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@ -148,7 +149,9 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
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templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
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templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
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templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
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stObj->sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
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sampler_view = st_texture_get_sampler_view(st, stObj);
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*sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
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stObj->width0 = res->width0;
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stObj->height0 = res->height0;
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@ -169,7 +172,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
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struct st_texture_image *stImage = st_texture_image(texImage);
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pipe_resource_reference(&stObj->pt, NULL);
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pipe_sampler_view_reference(&stObj->sampler_view, NULL);
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st_texture_release_all_sampler_views(stObj);
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pipe_resource_reference(&stImage->pt, NULL);
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_mesa_dirty_texobj(ctx, texObj);
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