st/mesa: improve sampler view handling

Keep a dynamically increasing array of all the views
created for a texture instead of just the last one.

v2: add comments, fix array size calculation,
    release only the first sampler view found

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Christian König 2014-03-25 17:31:49 +01:00
parent 61bedc3d6b
commit 6c59be7776
8 changed files with 141 additions and 57 deletions

View file

@ -182,15 +182,27 @@ convert_sampler(struct st_context *st,
msamp->BorderColor.ui[3]) {
const struct st_texture_object *stobj = st_texture_object_const(texobj);
const GLboolean is_integer = texobj->_IsIntegerFormat;
const struct pipe_sampler_view *sv = NULL;
union pipe_color_union border_color;
GLuint i;
if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
/* Just search for the first used view. We can do this because the
swizzle is per-texture, not per context. */
/* XXX: clean that up to not use the sampler view at all */
for (i = 0; i < stobj->num_sampler_views; ++i) {
if (stobj->sampler_views[i]) {
sv = stobj->sampler_views[i];
break;
}
}
if (st->apply_texture_swizzle_to_border_color && sv) {
const unsigned char swz[4] =
{
stobj->sampler_view->swizzle_r,
stobj->sampler_view->swizzle_g,
stobj->sampler_view->swizzle_b,
stobj->sampler_view->swizzle_a,
sv->swizzle_r,
sv->swizzle_g,
sv->swizzle_b,
sv->swizzle_a,
};
st_translate_color(&msamp->BorderColor,

View file

@ -200,9 +200,9 @@ get_texture_format_swizzle(const struct st_texture_object *stObj)
* \param stObj the st texture object,
*/
static boolean
check_sampler_swizzle(const struct st_texture_object *stObj)
check_sampler_swizzle(const struct st_texture_object *stObj,
struct pipe_sampler_view *sv)
{
const struct pipe_sampler_view *sv = stObj->sampler_view;
unsigned swizzle = get_texture_format_swizzle(stObj);
return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
@ -258,40 +258,47 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
static struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
struct pipe_context *pipe,
st_get_texture_sampler_view_from_stobj(struct st_context *st,
struct st_texture_object *stObj,
const struct gl_sampler_object *samp,
enum pipe_format format)
{
struct pipe_sampler_view **sv;
if (!stObj || !stObj->pt) {
return NULL;
}
if (!stObj->sampler_view) {
stObj->sampler_view =
st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
sv = st_texture_get_sampler_view(st, stObj);
} else if (stObj->sampler_view->context != pipe) {
/* Recreate view in correct context, use existing view as template */
/* XXX: This isn't optimal, we should try to use more than one view.
Otherwise we create/destroy the view all the time
*/
struct pipe_sampler_view *sv =
pipe->create_sampler_view(pipe, stObj->pt, stObj->sampler_view);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
stObj->sampler_view = sv;
/* if sampler view has changed dereference it */
if (*sv) {
if (check_sampler_swizzle(stObj, *sv) ||
(format != (*sv)->format) ||
stObj->base.BaseLevel != (*sv)->u.tex.first_level) {
pipe_sampler_view_reference(sv, NULL);
}
}
return stObj->sampler_view;
}
if (!*sv) {
*sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp, format);
} else if ((*sv)->context != st->pipe) {
/* Recreate view in correct context, use existing view as template */
struct pipe_sampler_view *new_sv =
st->pipe->create_sampler_view(st->pipe, stObj->pt, *sv);
pipe_sampler_view_reference(sv, NULL);
*sv = new_sv;
}
return *sv;
}
static GLboolean
update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
GLuint texUnit)
{
struct pipe_context *pipe = st->pipe;
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *samp;
struct gl_texture_object *texObj;
@ -330,17 +337,7 @@ update_single_texture(struct st_context *st,
}
}
/* if sampler view has changed dereference it */
if (stObj->sampler_view) {
if (check_sampler_swizzle(stObj) ||
(view_format != stObj->sampler_view->format) ||
stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
pipe_sampler_view_release(pipe, &stObj->sampler_view);
}
}
*sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
samp,
*sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, samp,
view_format);
return GL_TRUE;
}

View file

@ -124,7 +124,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target,
/* FIXME create a non-default sampler view from the pipe_surface? */
pipe_resource_reference(&stObj->pt, ps->texture);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
st_texture_release_all_sampler_views(stObj);
pipe_resource_reference(&stImage->pt, stObj->pt);
stObj->width0 = ps->width;

View file

@ -151,13 +151,11 @@ static void
st_DeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
if (stObj->pt)
pipe_resource_reference(&stObj->pt, NULL);
if (stObj->sampler_view) {
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
pipe_resource_reference(&stObj->pt, NULL);
st_texture_release_all_sampler_views(stObj);
FREE(stObj->sampler_views);
_mesa_delete_texture_object(ctx, texObj);
}
@ -454,7 +452,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st_texture_release_all_sampler_views(stObj);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
@ -1487,13 +1485,13 @@ st_finalize_texture(struct gl_context *ctx,
if (!st_obj) {
pipe_resource_reference(&stObj->pt, NULL);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
st_texture_release_all_sampler_views(stObj);
return GL_TRUE;
}
if (st_obj->buffer != stObj->pt) {
pipe_resource_reference(&stObj->pt, st_obj->buffer);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st_texture_release_all_sampler_views(stObj);
stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
stObj->height0 = 1;
stObj->depth0 = 1;
@ -1514,7 +1512,7 @@ st_finalize_texture(struct gl_context *ctx,
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st_texture_release_all_sampler_views(stObj);
}
/* If this texture comes from a window system, there is nothing else to do. */
@ -1561,7 +1559,7 @@ st_finalize_texture(struct gl_context *ctx,
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st_texture_release_all_sampler_views(stObj);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}

View file

@ -182,7 +182,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
/* release the old tex (will likely be freed too) */
pipe_resource_reference(&oldTex, NULL);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
st_texture_release_all_sampler_views(stObj);
}
else {
/* Make sure that the base texture image data is present in the

View file

@ -40,6 +40,7 @@
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#define DBG if(0) printf
@ -412,10 +413,73 @@ st_create_color_map_texture(struct gl_context *ctx)
return pt;
}
/**
* Try to find a matching sampler view for the given context.
* If none is found an empty slot is initialized with a
* template and returned instead.
*/
struct pipe_sampler_view **
st_texture_get_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
struct pipe_sampler_view **used = NULL, **free = NULL;
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
struct pipe_sampler_view **sv = &stObj->sampler_views[i];
/* Is the array entry used ? */
if (*sv) {
/* Yes, check if it's the right one */
if ((*sv)->context == st->pipe)
return sv;
/* Wasn't the right one, but remember it as template */
used = sv;
} else {
/* Found a free slot, remember that */
free = sv;
}
}
/* Couldn't find a slot for our context, create a new one */
if (!free) {
/* Haven't even found a free one, resize the array */
GLuint old_size = stObj->num_sampler_views * sizeof(void *);
GLuint new_size = old_size + sizeof(void *);
stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
free = &stObj->sampler_views[stObj->num_sampler_views++];
*free = NULL;
}
/* Add just any sampler view to be used as a template */
if (used)
pipe_sampler_view_reference(free, *used);
return free;
}
void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
if (stObj->sampler_view && stObj->sampler_view->context == st->pipe)
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
struct pipe_sampler_view **sv = &stObj->sampler_views[i];
if (*sv && (*sv)->context == st->pipe) {
pipe_sampler_view_reference(sv, NULL);
break;
}
}
}
void
st_texture_release_all_sampler_views(struct st_texture_object *stObj)
{
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i)
pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
}

View file

@ -82,10 +82,13 @@ struct st_texture_object
*/
struct pipe_resource *pt;
/* Default sampler view attached to this texture object. Created lazily
* on first binding.
/* Number of views in sampler_views array */
GLuint num_sampler_views;
/* Array of sampler views (one per context) attached to this texture
* object. Created lazily on first binding in context.
*/
struct pipe_sampler_view *sampler_view;
struct pipe_sampler_view **sampler_views;
/* True if this texture comes from the window system. Such a texture
* cannot be reallocated and the format can only be changed with a sampler
@ -227,8 +230,15 @@ st_texture_image_copy(struct pipe_context *pipe,
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
extern struct pipe_sampler_view **
st_texture_get_sampler_view(struct st_context *st,
struct st_texture_object *stObj);
extern void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj);
extern void
st_texture_release_all_sampler_views(struct st_texture_object *stObj);
#endif

View file

@ -63,7 +63,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_resource *res;
struct pipe_sampler_view *sv, templ;
struct pipe_sampler_view templ, **sampler_view;
mesa_format texFormat;
getProcAddr = ctx->vdpGetProcAddress;
@ -83,6 +83,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
}
} else {
struct pipe_sampler_view *sv;
VdpVideoSurfaceGallium *f;
struct pipe_video_buffer *buffer;
@ -138,7 +139,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
texFormat);
pipe_resource_reference(&stObj->pt, res);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
st_texture_release_all_sampler_views(stObj);
pipe_resource_reference(&stImage->pt, res);
u_sampler_view_default_template(&templ, res, res->format);
@ -148,7 +149,9 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
stObj->sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
sampler_view = st_texture_get_sampler_view(st, stObj);
*sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
stObj->width0 = res->width0;
stObj->height0 = res->height0;
@ -169,7 +172,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct st_texture_image *stImage = st_texture_image(texImage);
pipe_resource_reference(&stObj->pt, NULL);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
st_texture_release_all_sampler_views(stObj);
pipe_resource_reference(&stImage->pt, NULL);
_mesa_dirty_texobj(ctx, texObj);