i965: Fix up texture layout for small things with wide pitches (tiled)

We were packing according to the pitch, while the hardware appears to base
it on the base level width.

With this and the previous commit, fbo-cubemap now matches untiled behavior.
This commit is contained in:
Eric Anholt 2009-06-17 20:53:27 -07:00
parent 0f328c90db
commit 6c3f696891

View file

@ -69,7 +69,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
pack_y_pitch = ALIGN(mt->height0, align_h);
}
pack_x_pitch = mt->pitch;
pack_x_pitch = width;
pack_x_nr = 1;
for (level = mt->first_level ; level <= mt->last_level ; level++) {