v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.

It looks like we don't need this flag for anything (not that I'm clear on
what it does), but it makes our struct dumping line up with CLIF parsing.
This commit is contained in:
Eric Anholt 2018-06-27 16:28:25 -07:00
parent c0476d964a
commit 6c3c11ba19

View file

@ -240,6 +240,7 @@
<value name="A" value="2"/>
<value name="RGBA" value="3"/>
</enum>
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
@ -1071,6 +1072,7 @@
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
<field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
<field name="No prim pack" size="1" start="19" type="bool"/>
<field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>