meta: remove remaining tabs in meta.c

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri 2016-10-20 09:30:01 +11:00
parent 3d8947824f
commit 6c2fcf6a8a

View file

@ -729,7 +729,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
*/
if (ctx->Color.ClampFragmentColor != GL_TRUE &&
ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
if (state & MESA_META_CLAMP_VERTEX_COLOR) {
@ -747,17 +747,17 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
save->CondRenderMode = ctx->Query.CondRenderMode;
if (ctx->Query.CondRenderQuery)
_mesa_EndConditionalRender();
_mesa_EndConditionalRender();
}
if (state & MESA_META_SELECT_FEEDBACK) {
save->RenderMode = ctx->RenderMode;
if (ctx->RenderMode == GL_SELECT) {
save->Select = ctx->Select; /* struct copy */
_mesa_RenderMode(GL_RENDER);
save->Select = ctx->Select; /* struct copy */
_mesa_RenderMode(GL_RENDER);
} else if (ctx->RenderMode == GL_FEEDBACK) {
save->Feedback = ctx->Feedback; /* struct copy */
_mesa_RenderMode(GL_RENDER);
save->Feedback = ctx->Feedback; /* struct copy */
_mesa_RenderMode(GL_RENDER);
}
}
@ -1046,11 +1046,11 @@ _mesa_meta_end(struct gl_context *ctx)
/* restore texture objects for unit[0] only */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
_mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
save->CurrentTexture[tgt]);
}
if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
_mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
save->CurrentTexture[tgt]);
}
_mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
}
@ -1127,17 +1127,17 @@ _mesa_meta_end(struct gl_context *ctx)
if (state & MESA_META_CONDITIONAL_RENDER) {
if (save->CondRenderQuery)
_mesa_BeginConditionalRender(save->CondRenderQuery->Id,
save->CondRenderMode);
_mesa_BeginConditionalRender(save->CondRenderQuery->Id,
save->CondRenderMode);
}
if (state & MESA_META_SELECT_FEEDBACK) {
if (save->RenderMode == GL_SELECT) {
_mesa_RenderMode(GL_SELECT);
ctx->Select = save->Select;
_mesa_RenderMode(GL_SELECT);
ctx->Select = save->Select;
} else if (save->RenderMode == GL_FEEDBACK) {
_mesa_RenderMode(GL_FEEDBACK);
ctx->Feedback = save->Feedback;
_mesa_RenderMode(GL_FEEDBACK);
ctx->Feedback = save->Feedback;
}
}
@ -1429,17 +1429,17 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
tex->Width, tex->Height, 0, format, type, pixels);
}
else {
struct gl_buffer_object *save_unpack_obj = NULL;
struct gl_buffer_object *save_unpack_obj = NULL;
_mesa_reference_buffer_object(ctx, &save_unpack_obj,
ctx->Unpack.BufferObj);
_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
_mesa_reference_buffer_object(ctx, &save_unpack_obj,
ctx->Unpack.BufferObj);
_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
/* create empty texture */
_mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
tex->Width, tex->Height, 0, format, type, NULL);
if (save_unpack_obj != NULL)
_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
save_unpack_obj->Name);
if (save_unpack_obj != NULL)
_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
save_unpack_obj->Name);
/* load image */
_mesa_TexSubImage2D(tex->Target, 0,
0, 0, width, height, format, type, pixels);
@ -1703,16 +1703,16 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
int i;
metaSave = (MESA_META_ALPHA_TEST |
MESA_META_BLEND |
MESA_META_BLEND |
MESA_META_COLOR_MASK |
MESA_META_DEPTH_TEST |
MESA_META_RASTERIZATION |
MESA_META_SHADER |
MESA_META_STENCIL_TEST |
MESA_META_VERTEX |
MESA_META_VIEWPORT |
MESA_META_CLIP |
MESA_META_CLAMP_FRAGMENT_COLOR |
MESA_META_DEPTH_TEST |
MESA_META_RASTERIZATION |
MESA_META_SHADER |
MESA_META_STENCIL_TEST |
MESA_META_VERTEX |
MESA_META_VIEWPORT |
MESA_META_CLIP |
MESA_META_CLAMP_FRAGMENT_COLOR |
MESA_META_MULTISAMPLE |
MESA_META_OCCLUSION_QUERY);
@ -2123,8 +2123,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
* point.
*/
if (ctx->Color.ClampFragmentColor != GL_TRUE &&
ctx->Extensions.ARB_texture_float)
texIntFormat = GL_RGBA32F;
ctx->Extensions.ARB_texture_float)
texIntFormat = GL_RGBA32F;
}
else if (_mesa_is_stencil_format(format)) {
if (ctx->Extensions.ARB_fragment_program &&
@ -2312,24 +2312,24 @@ alpha_test_raster_color(struct gl_context *ctx)
switch (ctx->Color.AlphaFunc) {
case GL_NEVER:
return GL_FALSE;
return GL_FALSE;
case GL_LESS:
return alpha < ref;
return alpha < ref;
case GL_EQUAL:
return alpha == ref;
return alpha == ref;
case GL_LEQUAL:
return alpha <= ref;
return alpha <= ref;
case GL_GREATER:
return alpha > ref;
return alpha > ref;
case GL_NOTEQUAL:
return alpha != ref;
return alpha != ref;
case GL_GEQUAL:
return alpha >= ref;
return alpha >= ref;
case GL_ALWAYS:
return GL_TRUE;
return GL_TRUE;
default:
assert(0);
return GL_FALSE;
assert(0);
return GL_FALSE;
}
}
@ -2768,7 +2768,7 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format)
return GL_UNSIGNED_INT_24_8;
default:
_mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()",
baseFormat);
baseFormat);
return 0;
}
}
@ -2917,7 +2917,7 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
*/
_mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER);
ctx->Driver.ReadPixels(ctx, x, y, width, height,
format, type, &ctx->Pack, buf);
format, type, &ctx->Pack, buf);
_mesa_meta_end(ctx);
_mesa_update_state(ctx); /* to update pixel transfer state */
@ -3204,8 +3204,8 @@ decompress_texture_image(struct gl_context *ctx,
if (_mesa_need_luminance_to_rgb_conversion(baseTexFormat,
destBaseFormat) ||
/* If we're reading back an RGB(A) texture (using glGetTexImage) as
* luminance then we need to return L=tex(R).
*/
* luminance then we need to return L=tex(R).
*/
_mesa_need_rgb_to_luminance_conversion(baseTexFormat,
destBaseFormat)) {
/* Green and blue must be zero */