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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-18 06:50:24 +01:00
meta: remove remaining tabs in meta.c
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
3d8947824f
commit
6c2fcf6a8a
1 changed files with 49 additions and 49 deletions
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@ -729,7 +729,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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*/
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if (ctx->Color.ClampFragmentColor != GL_TRUE &&
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ctx->Extensions.ARB_color_buffer_float)
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_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
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_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
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}
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if (state & MESA_META_CLAMP_VERTEX_COLOR) {
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@ -747,17 +747,17 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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save->CondRenderMode = ctx->Query.CondRenderMode;
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if (ctx->Query.CondRenderQuery)
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_mesa_EndConditionalRender();
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_mesa_EndConditionalRender();
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}
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if (state & MESA_META_SELECT_FEEDBACK) {
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save->RenderMode = ctx->RenderMode;
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if (ctx->RenderMode == GL_SELECT) {
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save->Select = ctx->Select; /* struct copy */
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_mesa_RenderMode(GL_RENDER);
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save->Select = ctx->Select; /* struct copy */
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_mesa_RenderMode(GL_RENDER);
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} else if (ctx->RenderMode == GL_FEEDBACK) {
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save->Feedback = ctx->Feedback; /* struct copy */
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_mesa_RenderMode(GL_RENDER);
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save->Feedback = ctx->Feedback; /* struct copy */
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_mesa_RenderMode(GL_RENDER);
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}
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}
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@ -1046,11 +1046,11 @@ _mesa_meta_end(struct gl_context *ctx)
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/* restore texture objects for unit[0] only */
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for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
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if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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_mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
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save->CurrentTexture[tgt]);
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}
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if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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_mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
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save->CurrentTexture[tgt]);
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}
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_mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
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}
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@ -1127,17 +1127,17 @@ _mesa_meta_end(struct gl_context *ctx)
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if (state & MESA_META_CONDITIONAL_RENDER) {
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if (save->CondRenderQuery)
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_mesa_BeginConditionalRender(save->CondRenderQuery->Id,
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save->CondRenderMode);
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_mesa_BeginConditionalRender(save->CondRenderQuery->Id,
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save->CondRenderMode);
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}
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if (state & MESA_META_SELECT_FEEDBACK) {
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if (save->RenderMode == GL_SELECT) {
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_mesa_RenderMode(GL_SELECT);
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ctx->Select = save->Select;
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_mesa_RenderMode(GL_SELECT);
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ctx->Select = save->Select;
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} else if (save->RenderMode == GL_FEEDBACK) {
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_mesa_RenderMode(GL_FEEDBACK);
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ctx->Feedback = save->Feedback;
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_mesa_RenderMode(GL_FEEDBACK);
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ctx->Feedback = save->Feedback;
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}
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}
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@ -1429,17 +1429,17 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
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tex->Width, tex->Height, 0, format, type, pixels);
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}
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else {
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struct gl_buffer_object *save_unpack_obj = NULL;
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struct gl_buffer_object *save_unpack_obj = NULL;
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_mesa_reference_buffer_object(ctx, &save_unpack_obj,
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ctx->Unpack.BufferObj);
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_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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_mesa_reference_buffer_object(ctx, &save_unpack_obj,
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ctx->Unpack.BufferObj);
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_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
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/* create empty texture */
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_mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
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tex->Width, tex->Height, 0, format, type, NULL);
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if (save_unpack_obj != NULL)
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_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
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save_unpack_obj->Name);
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if (save_unpack_obj != NULL)
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_mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
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save_unpack_obj->Name);
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/* load image */
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_mesa_TexSubImage2D(tex->Target, 0,
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0, 0, width, height, format, type, pixels);
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@ -1703,16 +1703,16 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
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int i;
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metaSave = (MESA_META_ALPHA_TEST |
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MESA_META_BLEND |
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MESA_META_BLEND |
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MESA_META_COLOR_MASK |
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MESA_META_DEPTH_TEST |
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MESA_META_RASTERIZATION |
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MESA_META_SHADER |
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MESA_META_STENCIL_TEST |
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MESA_META_VERTEX |
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MESA_META_VIEWPORT |
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MESA_META_CLIP |
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MESA_META_CLAMP_FRAGMENT_COLOR |
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MESA_META_DEPTH_TEST |
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MESA_META_RASTERIZATION |
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MESA_META_SHADER |
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MESA_META_STENCIL_TEST |
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MESA_META_VERTEX |
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MESA_META_VIEWPORT |
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MESA_META_CLIP |
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MESA_META_CLAMP_FRAGMENT_COLOR |
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MESA_META_MULTISAMPLE |
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MESA_META_OCCLUSION_QUERY);
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@ -2123,8 +2123,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
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* point.
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*/
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if (ctx->Color.ClampFragmentColor != GL_TRUE &&
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ctx->Extensions.ARB_texture_float)
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texIntFormat = GL_RGBA32F;
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ctx->Extensions.ARB_texture_float)
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texIntFormat = GL_RGBA32F;
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}
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else if (_mesa_is_stencil_format(format)) {
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if (ctx->Extensions.ARB_fragment_program &&
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@ -2312,24 +2312,24 @@ alpha_test_raster_color(struct gl_context *ctx)
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switch (ctx->Color.AlphaFunc) {
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case GL_NEVER:
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return GL_FALSE;
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return GL_FALSE;
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case GL_LESS:
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return alpha < ref;
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return alpha < ref;
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case GL_EQUAL:
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return alpha == ref;
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return alpha == ref;
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case GL_LEQUAL:
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return alpha <= ref;
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return alpha <= ref;
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case GL_GREATER:
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return alpha > ref;
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return alpha > ref;
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case GL_NOTEQUAL:
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return alpha != ref;
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return alpha != ref;
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case GL_GEQUAL:
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return alpha >= ref;
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return alpha >= ref;
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case GL_ALWAYS:
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return GL_TRUE;
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return GL_TRUE;
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default:
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assert(0);
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return GL_FALSE;
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assert(0);
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return GL_FALSE;
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}
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}
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@ -2768,7 +2768,7 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format)
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return GL_UNSIGNED_INT_24_8;
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default:
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_mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()",
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baseFormat);
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baseFormat);
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return 0;
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}
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}
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@ -2917,7 +2917,7 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
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*/
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_mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER);
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ctx->Driver.ReadPixels(ctx, x, y, width, height,
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format, type, &ctx->Pack, buf);
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format, type, &ctx->Pack, buf);
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_mesa_meta_end(ctx);
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_mesa_update_state(ctx); /* to update pixel transfer state */
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@ -3204,8 +3204,8 @@ decompress_texture_image(struct gl_context *ctx,
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if (_mesa_need_luminance_to_rgb_conversion(baseTexFormat,
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destBaseFormat) ||
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/* If we're reading back an RGB(A) texture (using glGetTexImage) as
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* luminance then we need to return L=tex(R).
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*/
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* luminance then we need to return L=tex(R).
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*/
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_mesa_need_rgb_to_luminance_conversion(baseTexFormat,
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destBaseFormat)) {
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/* Green and blue must be zero */
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