swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT code

This commit is contained in:
Brian Paul 2009-04-09 15:31:48 -06:00
parent 92d3b2a4da
commit 6c2d1e6839

View file

@ -408,17 +408,10 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n,
/* this produces a fixed rgba color, and the coord calc is done elsewhere */
for (i = 0; i < n; i++) {
/* rgba result is 0,0,0,1 */
#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = 0.0;
rgba[i][GCOMP] = 0.0;
rgba[i][BCOMP] = 0.0;
rgba[i][ACOMP] = 1.0;
#else
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = CHAN_MAX;
#endif
}
return; /* no alpha processing */
default: