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nir: Add a nir_lower_load_const_to_scalar() pass.
This is useful to increase the CSE opportunities for a scalar backend. It avoids regressions when dropping vc4's custom CSE implementation. v2: Cleanups by Matt (decl in the for loop, and unreachable()). Reviewed-by: Matt Turner <mattst88@gmail.com>
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3 changed files with 105 additions and 0 deletions
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@ -33,6 +33,7 @@ NIR_FILES = \
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nir/nir_lower_alu_to_scalar.c \
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nir/nir_lower_atomics.c \
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nir/nir_lower_global_vars_to_local.c \
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nir/nir_lower_load_const_to_scalar.c \
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nir/nir_lower_locals_to_regs.c \
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nir/nir_lower_idiv.c \
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nir/nir_lower_io.c \
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@ -1654,6 +1654,7 @@ void nir_remove_dead_variables(nir_shader *shader);
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void nir_lower_vec_to_movs(nir_shader *shader);
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void nir_lower_alu_to_scalar(nir_shader *shader);
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void nir_lower_load_const_to_scalar(nir_shader *shader);
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void nir_lower_phis_to_scalar(nir_shader *shader);
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103
src/glsl/nir/nir_lower_load_const_to_scalar.c
Normal file
103
src/glsl/nir/nir_lower_load_const_to_scalar.c
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@ -0,0 +1,103 @@
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/*
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* Copyright © 2015 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "util/macros.h"
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#include "nir.h"
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#include "nir_builder.h"
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/** @file nir_lower_load_const_to_scalar.c
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*
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* Replaces vector nir_load_const instructions with a series of loads and a
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* vec[234] to reconstruct the original vector (on the assumption that
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* nir_lower_alu_to_scalar() will then be used to split it up).
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*
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* This gives NIR a chance to CSE more operations on a scalar shader, when the
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* same value was used in different vector contant loads.
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*/
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static void
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lower_load_const_instr_scalar(nir_load_const_instr *lower)
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{
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if (lower->def.num_components == 1)
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return;
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nir_builder b;
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nir_builder_init(&b, nir_cf_node_get_function(&lower->instr.block->cf_node));
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nir_builder_insert_before_instr(&b, &lower->instr);
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/* Emit the individual loads. */
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nir_ssa_def *loads[4];
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for (unsigned i = 0; i < lower->def.num_components; i++) {
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nir_load_const_instr *load_comp = nir_load_const_instr_create(b.shader, 1);
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load_comp->value.u[0] = lower->value.u[i];
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nir_builder_instr_insert(&b, &load_comp->instr);
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loads[i] = &load_comp->def;
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}
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/* Batch things back together into a vector. */
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nir_ssa_def *vec;
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switch (lower->def.num_components) {
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case 2:
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vec = nir_vec2(&b, loads[0], loads[1]);
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break;
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case 3:
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vec = nir_vec3(&b, loads[0], loads[1], loads[2]);
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break;
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case 4:
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vec = nir_vec4(&b, loads[0], loads[1], loads[2], loads[3]);
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break;
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default:
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unreachable("Unknown load_const component count.");
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}
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/* Replace the old load with a reference to our reconstructed vector. */
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nir_ssa_def_rewrite_uses(&lower->def, nir_src_for_ssa(vec),
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ralloc_parent(b.impl));
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nir_instr_remove(&lower->instr);
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}
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static bool
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lower_load_const_to_scalar_block(nir_block *block, void *data)
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{
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nir_foreach_instr_safe(block, instr) {
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if (instr->type == nir_instr_type_load_const)
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lower_load_const_instr_scalar(nir_instr_as_load_const(instr));
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}
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return true;
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}
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static void
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nir_lower_load_const_to_scalar_impl(nir_function_impl *impl)
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{
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nir_foreach_block(impl, lower_load_const_to_scalar_block, NULL);
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}
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void
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nir_lower_load_const_to_scalar(nir_shader *shader)
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{
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nir_foreach_overload(shader, overload) {
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if (overload->impl)
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nir_lower_load_const_to_scalar_impl(overload->impl);
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}
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}
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