mesa: Refuse to bind image uniforms using glUniform in GLES.

The GLES 3.1 spec removed support for updating the image unit bound to
an image uniform using glUniform1i() calls.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Francisco Jerez 2015-08-17 02:05:43 +03:00
parent 86a64dfccf
commit 6c161405dc

View file

@ -677,9 +677,11 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
match = (basicType != GLSL_TYPE_DOUBLE);
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
match = (basicType == GLSL_TYPE_INT);
break;
case GLSL_TYPE_IMAGE:
match = (basicType == GLSL_TYPE_INT && _mesa_is_desktop_gl(ctx));
break;
default:
match = (basicType == uni->type->base_type);
break;