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meta: Use is_power_of_two() helper function
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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278460279b
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1 changed files with 3 additions and 3 deletions
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@ -82,7 +82,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
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y_scale = samples * 0.5;
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/* We expect only power of 2 samples in source multisample buffer. */
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assert(samples > 0 && (samples & (samples - 1)) == 0);
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assert(samples > 0 && is_power_of_two(samples));
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while (samples >> (shader_offset + 1)) {
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shader_offset++;
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}
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@ -263,7 +263,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
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}
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/* We expect only power of 2 samples in source multisample buffer. */
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assert(samples > 0 && (samples & (samples - 1)) == 0);
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assert(samples > 0 && is_power_of_two(samples));
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while (samples >> (shader_offset + 1)) {
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shader_offset++;
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}
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@ -434,7 +434,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
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* (so the floating point exponent just gets increased), rather than
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* doing a naive sum and dividing.
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*/
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assert((samples & (samples - 1)) == 0);
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assert(is_power_of_two(samples));
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/* Fetch each individual sample. */
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sample_resolve = rzalloc_size(mem_ctx, 1);
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for (i = 0; i < samples; i++) {
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