GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it?

This commit is contained in:
Daniel Borca 2004-07-20 10:33:21 +00:00
parent e7e86eaf3e
commit 6beec97521

View file

@ -1458,9 +1458,9 @@ fxDDInitExtensions(GLcontext * ctx)
_mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
_mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
_mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
if (fxMesa->haveTwoTMUs) {
_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
_mesa_enable_extension(ctx, "GL_ARB_multitexture");
}