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mesa: call binding functions directly from glDeleteBuffers
This avoids useless error checking. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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parent
003c8b1167
commit
6be1c69b97
1 changed files with 9 additions and 3 deletions
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@ -1536,14 +1536,18 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
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}
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for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
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if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
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_mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
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_mesa_bind_buffer_base_transform_feedback(ctx,
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ctx->TransformFeedback.CurrentObject,
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j, ctx->Shared->NullBufferObj,
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false);
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}
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}
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/* unbind UBO binding points */
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for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
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if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
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_mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
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bind_buffer_base_uniform_buffer(ctx, j,
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ctx->Shared->NullBufferObj);
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}
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}
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@ -1554,7 +1558,8 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
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/* unbind SSBO binding points */
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for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
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if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
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_mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
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bind_buffer_base_shader_storage_buffer(ctx, j,
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ctx->Shared->NullBufferObj);
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}
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}
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@ -1566,6 +1571,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
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for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
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if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
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_mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
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bind_atomic_buffer(ctx, j, ctx->Shared->NullBufferObj, 0, 0);
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}
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}
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