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radv: add support for writing layer/viewport index (v2)
This just adds the infrastructure to allow writing layer and viewport index. It's just a first patch out of the geom shader tree, and doesn't do much on its own. v2: add missing if statement change (Bas) Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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3b4bf8aa63
commit
6b635bbe16
3 changed files with 25 additions and 4 deletions
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@ -4107,7 +4107,7 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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unsigned pos_idx, num_pos_exports = 0;
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LLVMValueRef args[9];
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LLVMValueRef pos_args[4][9] = { { 0 } };
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LLVMValueRef psize_value = 0;
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LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL;
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int i;
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const uint64_t clip_mask = ctx->output_mask & ((1ull << VARYING_SLOT_CLIP_DIST0) |
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(1ull << VARYING_SLOT_CLIP_DIST1) |
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@ -4167,6 +4167,14 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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ctx->shader_info->vs.writes_pointsize = true;
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psize_value = values[0];
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continue;
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} else if (i == VARYING_SLOT_LAYER) {
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ctx->shader_info->vs.writes_layer = true;
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layer_value = values[0];
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continue;
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} else if (i == VARYING_SLOT_VIEWPORT) {
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ctx->shader_info->vs.writes_viewport_index = true;
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viewport_index_value = values[0];
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continue;
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} else if (i >= VARYING_SLOT_VAR0) {
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ctx->shader_info->vs.export_mask |= 1u << (i - VARYING_SLOT_VAR0);
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target = V_008DFC_SQ_EXP_PARAM + param_count;
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@ -4200,8 +4208,11 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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pos_args[0][8] = ctx->f32one; /* W */
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}
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if (ctx->shader_info->vs.writes_pointsize == true) {
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pos_args[1][0] = LLVMConstInt(ctx->i32, (ctx->shader_info->vs.writes_pointsize == true), false); /* writemask */
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uint32_t mask = ((ctx->shader_info->vs.writes_pointsize == true ? 1 : 0) |
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(ctx->shader_info->vs.writes_layer == true ? 4 : 0) |
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(ctx->shader_info->vs.writes_viewport_index == true ? 8 : 0));
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if (mask) {
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pos_args[1][0] = LLVMConstInt(ctx->i32, mask, false); /* writemask */
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pos_args[1][1] = ctx->i32zero; /* EXEC mask */
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pos_args[1][2] = ctx->i32zero; /* last export? */
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pos_args[1][3] = LLVMConstInt(ctx->i32, V_008DFC_SQ_EXP_POS + 1, false);
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@ -4213,6 +4224,10 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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if (ctx->shader_info->vs.writes_pointsize == true)
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pos_args[1][5] = psize_value;
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if (ctx->shader_info->vs.writes_layer == true)
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pos_args[1][7] = layer_value;
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if (ctx->shader_info->vs.writes_viewport_index == true)
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pos_args[1][8] = viewport_index_value;
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}
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for (i = 0; i < 4; i++) {
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if (pos_args[i][0])
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@ -95,6 +95,8 @@ struct ac_shader_variant_info {
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unsigned vgpr_comp_cnt;
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uint32_t export_mask;
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bool writes_pointsize;
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bool writes_layer;
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bool writes_viewport_index;
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uint8_t clip_dist_mask;
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uint8_t cull_dist_mask;
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} vs;
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@ -500,7 +500,11 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
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radeon_set_context_reg(cmd_buffer->cs, R_02881C_PA_CL_VS_OUT_CNTL,
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S_02881C_USE_VTX_POINT_SIZE(vs->info.vs.writes_pointsize) |
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S_02881C_VS_OUT_MISC_VEC_ENA(vs->info.vs.writes_pointsize) |
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S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->info.vs.writes_layer) |
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S_02881C_USE_VTX_VIEWPORT_INDX(vs->info.vs.writes_viewport_index) |
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S_02881C_VS_OUT_MISC_VEC_ENA(vs->info.vs.writes_pointsize ||
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vs->info.vs.writes_layer ||
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vs->info.vs.writes_viewport_index) |
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S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
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S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
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pipeline->graphics.raster.pa_cl_vs_out_cntl |
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