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v3d: Fix leak of the spill BO on context destruction.
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@ -681,4 +681,6 @@ v3d_program_fini(struct pipe_context *pctx)
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ralloc_free(shader);
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_mesa_hash_table_remove(v3d->vs_cache, entry);
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}
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v3d_bo_unreference(&v3d->prog.spill_bo);
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}
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