broadcom/compiler: add support for null descriptors

Add `v3d_nir_lower_null_descriptors` NIR pass to bypass operations
if the descriptor size is zero, returning 0 where necessary.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40485>
This commit is contained in:
Daivik Bhatia 2026-03-16 05:29:38 +05:30 committed by Marge Bot
parent a268f79ce1
commit 6aed7d2988
5 changed files with 165 additions and 1 deletions

View file

@ -25,6 +25,7 @@ libbroadcom_compiler_files = files(
'v3d_nir_lower_line_smooth.c',
'v3d_nir_lower_load_store_bitsize.c',
'v3d_nir_lower_logic_ops.c',
'v3d_nir_lower_null_descriptors.c',
'v3d_nir_lower_scratch.c',
'v3d_nir_lower_txf_ms.c',
'v3d_nir_lower_load_output.c',

View file

@ -896,7 +896,19 @@ ntq_get_alu_src(struct v3d_compile *c, nir_alu_instr *instr,
static struct qreg
ntq_minify(struct v3d_compile *c, struct qreg size, struct qreg level)
{
return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1));
/* For valid textures, a minified level is at least 1.
* However, with VK_KHR_robustness2 nullDescriptor we represent null
* resources with a base size of 0.
*/
struct qreg minified = vir_MAX(c, vir_SHR(c, size, level),
vir_uniform_ui(c, 1));
if (!c->key->null_descriptor)
return minified;
vir_set_pf(c, vir_MOV_dest(c, vir_nop_reg(), size), V3D_QPU_PF_PUSHZ);
return vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA, minified,
vir_uniform_ui(c, 0)));
}
static void

View file

@ -417,6 +417,7 @@ struct v3d_key {
bool robust_storage_access;
bool robust_image_access;
bool robust_image_access_2;
bool null_descriptor;
};
struct v3d_fs_key {
@ -1229,6 +1230,7 @@ bool v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c);
bool v3d_nir_lower_scratch(nir_shader *s);
bool v3d_nir_lower_txf_ms(nir_shader *s);
bool v3d_nir_lower_image_load_store(nir_shader *s, struct v3d_compile *c);
bool v3d_nir_lower_null_descriptors(nir_shader *s);
bool v3d_nir_lower_global_2x32(nir_shader *s);
bool v3d_nir_lower_load_store_bitsize(nir_shader *s);
bool v3d_nir_lower_algebraic(struct nir_shader *shader, const struct v3d_compile *c);

View file

@ -0,0 +1,146 @@
/*
* Copyright © 2026 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3d_compiler.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_builtin_builder.h"
static nir_def *
get_is_null(nir_builder *b, nir_instr *instr, nir_def **def)
{
*def = NULL;
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
*def = &tex->def;
nir_def *size = nir_build_texture_query(b, tex, nir_texop_txs,
1, nir_type_uint32,
false, true);
if (size->num_components > 1)
size = nir_channel(b, size, 0);
return nir_ieq_imm(b, size, 0);
}
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (nir_intrinsic_infos[intr->intrinsic].has_dest)
*def = &intr->def;
nir_src *index_src = nir_get_io_index_src(intr);
switch (intr->intrinsic) {
case nir_intrinsic_load_ubo:
return nir_ieq_imm(b, nir_get_ubo_size(b, 32, index_src->ssa), 0);
case nir_intrinsic_load_ssbo:
case nir_intrinsic_ssbo_atomic:
case nir_intrinsic_ssbo_atomic_swap:
case nir_intrinsic_store_ssbo:
return nir_ieq_imm(b, nir_get_ssbo_size(b, 32, index_src->ssa), 0);
case nir_intrinsic_image_load:
case nir_intrinsic_image_atomic:
case nir_intrinsic_image_atomic_swap:
case nir_intrinsic_image_store: {
nir_def *size = nir_image_size(
b, 1, 32,
index_src->ssa, nir_imm_int(b, 0),
.image_array = nir_intrinsic_image_array(intr),
.image_dim = nir_intrinsic_image_dim(intr));
return nir_ieq_imm(b, size, 0);
}
default:
return NULL;
}
}
return NULL;
}
static bool
lower_instr(nir_builder *b, nir_instr *instr, UNUSED void *data)
{
b->cursor = nir_before_instr(instr);
nir_def *def;
nir_def *is_null = get_is_null(b, instr, &def);
if (!is_null)
return false;
if (instr->type == nir_instr_type_tex) {
/* We use bcsel instead of if/else+phi for texture ops because
* it has proven to lead to better performance than if/else
* blocks. When null descriptor functionality is enabled and a
* null texture is bound by the application, the driver will
* program a dummy BO to ensure valid access from the texture
* instruction and the bcsel below will discard the result and
* replace it with 0.
*/
b->cursor = nir_after_instr(instr);
nir_def *zero = nir_imm_zero(b, def->num_components,
def->bit_size);
nir_def *result = nir_bcsel(b, is_null, zero, def);
nir_def_rewrite_uses_after(def, result);
return true;
}
nir_def *zero = NULL;
nir_if *nif = nir_push_if(b, nir_inot(b, is_null));
nir_instr_remove(instr);
nir_builder_instr_insert(b, instr);
if (def) {
nir_push_else(b, nif);
zero = nir_imm_zero(b, def->num_components, def->bit_size);
}
nir_pop_if(b, nif);
if (def) {
nir_def *phi = nir_if_phi(b, def, zero);
/* We can't use nir_def_rewrite_uses_after on phis,
* so use the global version and fixup the phi manually.
*/
nir_def_rewrite_uses(def, phi);
nir_instr *phi_instr = nir_def_instr(phi);
nir_phi_instr *phi_as_phi = nir_instr_as_phi(phi_instr);
nir_phi_src *phi_src = nir_phi_get_src_from_block(phi_as_phi, instr->block);
nir_src_rewrite(&phi_src->src, def);
}
return true;
}
bool
v3d_nir_lower_null_descriptors(nir_shader *s)
{
return nir_shader_instructions_pass(s, lower_instr,
nir_metadata_none, NULL);
}

View file

@ -1924,6 +1924,9 @@ v3d_attempt_compile(struct v3d_compile *c)
NIR_PASS(_, c->s, v3d_nir_lower_image_load_store, c);
if (c->key->null_descriptor)
NIR_PASS(_, c->s, v3d_nir_lower_null_descriptors);
NIR_PASS(_, c->s, nir_opt_idiv_const, 8);
nir_lower_idiv_options idiv_options = {
.allow_fp16 = true,