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i965: Make fs_visitor::emit_urb_writes reusable for scalar GS.
GS doesn't have ClampVertexColor, and we don't want to go through VS structures. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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1 changed files with 7 additions and 7 deletions
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@ -868,13 +868,13 @@ void
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fs_visitor::emit_urb_writes()
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{
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int slot, urb_offset, length;
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struct brw_vs_prog_data *vs_prog_data =
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(struct brw_vs_prog_data *) prog_data;
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const struct brw_vs_prog_key *key =
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const struct brw_vue_prog_data *vue_prog_data =
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(const struct brw_vue_prog_data *) this->prog_data;
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const struct brw_vs_prog_key *vs_key =
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(const struct brw_vs_prog_key *) this->key;
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const GLbitfield64 psiz_mask =
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VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ;
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const struct brw_vue_map *vue_map = &vs_prog_data->base.vue_map;
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const struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
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bool flush;
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fs_reg sources[8];
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@ -961,11 +961,11 @@ fs_visitor::emit_urb_writes()
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break;
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}
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if ((varying == VARYING_SLOT_COL0 ||
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if (stage == MESA_SHADER_VERTEX && vs_key->clamp_vertex_color &&
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(varying == VARYING_SLOT_COL0 ||
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varying == VARYING_SLOT_COL1 ||
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varying == VARYING_SLOT_BFC0 ||
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varying == VARYING_SLOT_BFC1) &&
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key->clamp_vertex_color) {
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varying == VARYING_SLOT_BFC1)) {
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/* We need to clamp these guys, so do a saturating MOV into a
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* temp register and use that for the payload.
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*/
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