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mesa: Move shader memory barrier functions into barrier.c.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
83d2f9db29
commit
6a976bbf84
4 changed files with 57 additions and 57 deletions
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@ -57,3 +57,54 @@ _mesa_TextureBarrierNV(void)
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ctx->Driver.TextureBarrier(ctx);
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}
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void GLAPIENTRY
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_mesa_MemoryBarrier(GLbitfield barriers)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Driver.MemoryBarrier)
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ctx->Driver.MemoryBarrier(ctx, barriers);
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}
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void GLAPIENTRY
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_mesa_MemoryBarrierByRegion(GLbitfield barriers)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
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GL_FRAMEBUFFER_BARRIER_BIT |
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
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GL_SHADER_STORAGE_BARRIER_BIT |
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GL_TEXTURE_FETCH_BARRIER_BIT |
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GL_UNIFORM_BARRIER_BIT;
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if (ctx->Driver.MemoryBarrier) {
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/* From section 7.11.2 of the OpenGL ES 3.1 specification:
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*
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* "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
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* synchronized relative to all these barrier bits, but not to other
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* barrier bits specific to MemoryBarrier."
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*
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* That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
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* barriers allowed by glMemoryBarrierByRegion should be activated."
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*/
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if (barriers == GL_ALL_BARRIER_BITS) {
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ctx->Driver.MemoryBarrier(ctx, all_allowed_bits);
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return;
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}
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/* From section 7.11.2 of the OpenGL ES 3.1 specification:
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*
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* "An INVALID_VALUE error is generated if barriers is not the special
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* value ALL_BARRIER_BITS, and has any bits set other than those
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* described above."
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*/
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if ((barriers & ~all_allowed_bits) != 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glMemoryBarrierByRegion(unsupported barrier bit");
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}
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ctx->Driver.MemoryBarrier(ctx, barriers);
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}
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}
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@ -41,4 +41,10 @@ _mesa_init_barrier_functions(struct dd_function_table *driver);
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extern void GLAPIENTRY
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_mesa_TextureBarrierNV(void);
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void GLAPIENTRY
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_mesa_MemoryBarrier(GLbitfield barriers);
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void GLAPIENTRY
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_mesa_MemoryBarrierByRegion(GLbitfield barriers);
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#endif /* BARRIER_H */
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@ -753,54 +753,3 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
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_mesa_end_texture_lookups(ctx);
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}
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void GLAPIENTRY
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_mesa_MemoryBarrier(GLbitfield barriers)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Driver.MemoryBarrier)
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ctx->Driver.MemoryBarrier(ctx, barriers);
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}
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void GLAPIENTRY
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_mesa_MemoryBarrierByRegion(GLbitfield barriers)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
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GL_FRAMEBUFFER_BARRIER_BIT |
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
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GL_SHADER_STORAGE_BARRIER_BIT |
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GL_TEXTURE_FETCH_BARRIER_BIT |
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GL_UNIFORM_BARRIER_BIT;
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if (ctx->Driver.MemoryBarrier) {
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/* From section 7.11.2 of the OpenGL ES 3.1 specification:
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*
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* "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
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* synchronized relative to all these barrier bits, but not to other
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* barrier bits specific to MemoryBarrier."
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*
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* That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
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* barriers allowed by glMemoryBarrierByRegion should be activated."
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*/
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if (barriers == GL_ALL_BARRIER_BITS) {
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ctx->Driver.MemoryBarrier(ctx, all_allowed_bits);
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return;
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}
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/* From section 7.11.2 of the OpenGL ES 3.1 specification:
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*
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* "An INVALID_VALUE error is generated if barriers is not the special
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* value ALL_BARRIER_BITS, and has any bits set other than those
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* described above."
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*/
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if ((barriers & ~all_allowed_bits) != 0) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glMemoryBarrierByRegion(unsupported barrier bit");
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}
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ctx->Driver.MemoryBarrier(ctx, barriers);
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}
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}
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@ -87,12 +87,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
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void GLAPIENTRY
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_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
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void GLAPIENTRY
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_mesa_MemoryBarrier(GLbitfield barriers);
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void GLAPIENTRY
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_mesa_MemoryBarrierByRegion(GLbitfield barriers);
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#ifdef __cplusplus
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}
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#endif
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