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i965: Ignore anisotropic filtering in nearest mode.
This fixes both Europa Universalis IV and Stellaris rendering on i965. This was tested on SKL. This fix was discovered by Jakub Szuppe at Stream HPC (https://streamhpc.com/). bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96958 bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95530 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Dylan Baker <dylan@pnwbakers.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Cc: 17.1 <mesa-stable@lists.freedesktop.org>
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1 changed files with 4 additions and 2 deletions
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@ -450,8 +450,10 @@ brw_update_sampler_state(struct brw_context *brw,
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/* Enable anisotropic filtering if desired. */
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unsigned max_anisotropy = BRW_ANISORATIO_2;
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if (sampler->MaxAnisotropy > 1.0f) {
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min_filter = BRW_MAPFILTER_ANISOTROPIC;
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mag_filter = BRW_MAPFILTER_ANISOTROPIC;
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if (min_filter == BRW_MAPFILTER_LINEAR)
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min_filter = BRW_MAPFILTER_ANISOTROPIC;
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if (mag_filter == BRW_MAPFILTER_LINEAR)
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mag_filter = BRW_MAPFILTER_ANISOTROPIC;
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if (sampler->MaxAnisotropy > 2.0f) {
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max_anisotropy =
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